Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Let's brainstorm some ideas for unorthodox, but surprisingly viable units or structures (including lethal joke units/structures).

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/3/2018 1:44:47 AMUSrankShadowWolfTJC before revert after revert
4/2/2018 3:28:50 PMUSrankShadowWolfTJC before revert after revert
4/2/2018 3:17:11 AMUSrankShadowWolfTJC before revert after revert
Before After
1 I wonder what the game would be like if there were units that could transform between a ground/sea state and a flying state, like these: 1 I wonder what the game would be like if there were units that could transform between a ground/sea state and a flying state, like these:
2 \n 2 \n
3 - Tengu ( transforming raider mecha/multirole fighter) : On the ground, this unit is no better than most raiders in terms of combat performance, and easily falls to enemy riot units and anti-swarm base defenses. However, unlike most raiders, its grounded form is too slow to be able to effectively counter skirmishers. What makes this unit good at raiding is its ability to transform between a grounded mecha form, and an airborne jet form. While airborne, this unit is quite fast, and like the Swift, it can attack both ground and air units, though it's not as fast or agile as the Swift. To raid effectively with this unit, it needs to take advantage of its ability to transform in order to fly to enemy mexes and underdefended base structures, skirmishers, and artillery, transform to a grounded state to both take advantage of its superior firepower and evade enemy anti-air units or defenses, and transform to its airborne state to escape from enemy reinforcements. ( Note: I would've wanted to call this unit a Harpy instead, but unfortunately, the name's already taken. ) 3 - Tengu ( transforming raider mecha/multirole fighter) : [spoiler]On the ground, this unit is no better than most raiders in terms of combat performance, and easily falls to enemy riot units and anti-swarm base defenses. However, unlike most raiders, its grounded form is too slow to be able to effectively counter skirmishers. What makes this unit good at raiding is its ability to transform between a grounded mecha form, and an airborne jet form. While airborne, this unit is quite fast, and like the Swift, it can attack both ground and air units, though it's not as fast or agile as the Swift. To raid effectively with this unit, it needs to take advantage of its ability to transform in order to fly to enemy mexes and underdefended base structures, skirmishers, and artillery, transform to a grounded state to both take advantage of its superior firepower and evade enemy anti-air units or defenses, and transform to its airborne state to escape from enemy reinforcements. ( Note: I would've wanted to call this unit a Harpy instead, but unfortunately, the name's already taken. ) [/spoiler]
4 \n 4 \n
5 - Griffin ( transforming raider/riot mecha/saturation bomber) : While airborne, this unit possesses a unique ability in that, among other bombers, it doesn't need to return to an Airpad for rearming after dropping its high-aoe bomb, as it is capable of generating its own bombs on the fly. On the ground, the rate at which it regenerates its bombs is drastically sped up. Moreover it can lob them at swarms of enemies, effectively fulfilling a role as a riot unit. 5 - Griffin ( transforming raider/riot mecha/saturation bomber) : [spoiler]While airborne, this unit possesses a unique ability in that, among other bombers, it doesn't need to return to an Airpad for rearming after dropping its high-aoe bomb, as it is capable of generating its own bombs on the fly. On the ground, the rate at which it regenerates its bombs is drastically sped up. Moreover it can lob them at swarms of enemies, effectively fulfilling a role as a riot unit. [/spoiler]
6 \n 6 \n
7 - Chimera ( transforming assault mecha/blockade-running plane) : While airborne, this unit gains increased damage reduction, allowing it to fly through all but the strongest of enemy air defense systems before falling, though it is incapable of firing while airborne. On the ground, it can pummel enemies with its cannons, though it no longer gains increased damage reduction until it goes airborne once more. 7 - Chimera ( transforming assault mecha/blockade-running plane) : [spoiler]While airborne, this unit gains increased damage reduction, allowing it to fly through all but the strongest of enemy air defense systems before falling, though it is incapable of firing while airborne. On the ground, it can pummel enemies with its cannons, though it no longer gains increased damage reduction until it goes airborne once more. [/spoiler]
8 \n 8 \n
9 - Manticore ( transforming anti-air mecha/air superiority fighter) : Although more than capable of shooting down other air units, what gives this unit an edge over the Raptor is its ability to transform into a grounded anti-air unit. Unfortunately, like the Raptor, it lacks any ground-attack capabilities. 9 - Manticore ( transforming anti-air mecha/air superiority fighter) : [spoiler]Although more than capable of shooting down other air units, what gives this unit an edge over the Raptor is its ability to transform into a grounded anti-air unit. Unfortunately, like the Raptor, it lacks any ground-attack capabilities. [/spoiler]
10 \n 10 \n
11 - Lilith ( transforming amphibious raider mecha/precision bomber) : Although serviceable in air-land battles, this unit excels at naval warfare, as it can transform between an airborne torpedo bomber, which, thanks to its ability to regenerate ammo on its own, doesn't necessarily need to return to an airpad after dropping a single low-aoe but homing-capable torpedo, and an amphibious grounded/naval form, which can lurk underwater, and can fire its torpedoes more rapidly, both in the water and on land. Care must be taken, as unlike most raiders, this unit is not particularly fast while grounded or submerged. 11 - Lilith ( transforming amphibious raider mecha/precision bomber) : [spoiler]Although serviceable in air-land battles, this unit excels at naval warfare, as it can transform between an airborne torpedo bomber, which, thanks to its ability to regenerate ammo on its own, doesn't necessarily need to return to an airpad after dropping a single low-aoe but homing-capable torpedo, and an amphibious grounded/naval form, which can lurk underwater, and can fire its torpedoes more rapidly, both in the water and on land. Care must be taken, as unlike most raiders, this unit is not particularly fast while grounded or submerged. [/spoiler]
12 \n 12 \n
13 I'd imagine that countering these transforming units would normally require a mix of normal anti-ground units and anti-air units to cover both their ground and air transformations. 13 I'd imagine that countering these transforming units would normally require a mix of normal anti-ground units and anti-air units to cover both their ground and air transformations.
14 \n 14 \n
15 \n 15 \n
16 \n 16 \n
17 Edit: Perhaps there could be a "Morphbot Plant" that produces these transforming mecha, and in addition to all of the units mentioned above, and in addition to the Bombardier gunship (which I think could be renamed to a Sphinx to fit with the naming convention of mythical chimeric creatures), perhaps the plant could also allow the player to build these units below: 17 Edit: Perhaps there could be a "Morphbot Plant" that produces these transforming mecha, and in addition to all of the units mentioned above, and in addition to the Bombardier gunship (which I think could be renamed to a Sphinx to fit with the naming convention of mythical chimeric creatures), perhaps the plant could also allow the player to build these units below:
18 \n 18 \n
19 - Pegasus ( transforming construction mecha/aircraft) : Although only capable of building and repairing while on the ground, this construction unit is capable of transforming between its grounded construction-capable mecha state, and a much more mobile airborne state that, like its flying counterparts the Crane and Wasp, allows it to build without constraint for terrain features. Unlike its flying construction counterparts, the ability to transform into a mecha helps keep it safe from enemy anti-air units or structures. 19 - Pegasus ( transforming construction mecha/aircraft) : [spoiler]Although only capable of building and repairing while on the ground, this construction unit is capable of transforming between its grounded construction-capable mecha state, and a much more mobile airborne state that, like its flying counterparts the Crane and Wasp, allows it to build without constraint for terrain features. Unlike its flying construction counterparts, the ability to transform into a mecha helps keep it safe from enemy anti-air units or structures. [/spoiler]
20 \n 20 \n
21 - Seraph ( large transforming drone-carrying mecha/aircraft) : This massive and incredibly-durable unit has the ability to produce and house an entire complement of drones, which can be deployed regardless of whether the unit is grounded or airborne, though it can only produce more drones while grounded. 21 - Seraph ( large transforming drone-carrying mecha/aircraft) : [spoiler]This massive and incredibly-durable unit has the ability to produce and house an entire complement of drones, which can be deployed regardless of whether the unit is grounded or airborne, though it can only produce more drones while grounded. [/spoiler]