1 |
In that case these points are more or less either the same, or subclasses of each other:
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1 |
In that case these points are more or less either the same, or subclasses of each other:
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2 |
\n
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2 |
\n
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3 |
[quote]
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3 |
[quote]
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4 |
Macro focus
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4 |
Macro focus
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5 |
Micro focus
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5 |
Micro focus
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6 |
Focused gameplay
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6 |
Focused gameplay
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7 |
Well defined meta
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7 |
Well defined meta
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8 |
[/quote]
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8 |
[/quote]
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9 |
\n
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9 |
\n
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10 |
For what it's worth, i think the metaball of all of this is not really incompatible with the other possible virtues. For example, a map could have a well defined meta in which you either start amphs or hovers (with some cheese options), and then transition into ships.
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10 |
For what it's worth, i think the metaball of all of this is not really incompatible with the other possible virtues. For example, a map could have a well defined meta in which you either start amphs or hovers (with some cheese options), and then transition into ships.
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11 |
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11 |
\n
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12 |
This combines diverse strategies (cheese vs srs play), diverse starting factories (more than one!), transitionality, and yet it's quite "defined" in that that you're getting cooked if you do something else.
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12 |
This combines diverse strategies (cheese vs srs play), diverse starting factories (more than one!), transitionality, and yet it's quite "defined" in that that you're getting cooked if you do something else.
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13 |
\n
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14 |
Macro/micro focus on their own of course do conflict.
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