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B493938 2 on Fairyland 1.3 (Multiplayer)

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Date Editor Before After
4/5/2018 9:46:27 AMCHrankAdminDeinFreund before revert after revert
4/5/2018 9:46:06 AMCHrankAdminDeinFreund before revert after revert
4/5/2018 9:45:02 AMCHrankAdminDeinFreund before revert after revert
4/5/2018 9:44:35 AMCHrankAdminDeinFreund before revert after revert
Before After
1 @GoogleFrog I was actually in favour of allowing two factory plops even when facs were still prized at 600m. Simply because I love the added options you get from having two raiders, two assaults, the options of gs+ground start and so on. (This is pretty much the game mode I developed CSI in, as it plays a team game using a single ai controller) 1 @GoogleFrog I was actually in favour of allowing two factory plops even when facs were still prized at 600m. Simply because I love the added options you get from having two raiders, two assaults, the options of gs+ground start and so on. (This is pretty much the game mode I developed CSI in, as it plays a team game using a single ai controller)
2 \n 2 \n
3 If @Fealthas is right about optimal units, then we have a balance problem imo. If you think having more factories would make games less varied, I'd expect the opposite to happen: I've played the my last tournament nearly exclusively with cloaky factory, because it was strong in the meta and I was familiar with it. The easier it is to undo a bad factory choice, the less risk there is from trying something different. 3 If @Fealthas is right about optimal units, then we have a balance problem imo. If you think having more factories would make games less varied, I'd expect the opposite to happen: I've played my last tournament nearly exclusively with cloaky factory, because it was strong in the meta and I was familiar with it. The easier it is to undo a bad factory choice, the less risk there is from trying something different.