1 |
-
Mstaras
(
Easy)
:
By
far
one
of
the
easiest
missions
I've
encountered,
with
some
likewise-easy
bonus
objectives,
which
I
believe
is
a
bonus
when
introducing
the
basics
of
gunships.
(
Plus
it
was
a
refreshing
breather
after
dealing
with
the
major
warzone
that
was
Bavhakya.
)
While
I
did
feel
that
the
mission
showcased
the
Locust
well
(
with
having
to
take
advantage
of
their
regenerative
abilities
and
surprisingly-durable
tankiness
to
perform
hit-and-run
attacks
against
enemy
infrastructure,
which
allowed
them
to
take
on
Vandals
and
Lotuses,
and
gave
them
ample
time
to
escape
from
Razors
if
they
strayed
too
close)
,
sadly,
I
don't
think
it
did
enough
justice
at
showcasing
how
effective
Blastwings
or
Nimbuses
could
be
under
the
right
circumstances.
In
fact,
despite
the
presence
of
Hacksaws
and
Razors
to
punish
any
aircraft
that
came
too
close,
I
could
probably
beat
this
mission
in
under
10
minutes
(
which
I
did
in
about
8
minutes)
,
even
without
building
any
Nimbuses
or
Blastwings
(
which
I
did,
with
the
Blastwings
doing
some
scouting
to
identify
enemy
radar
blips,
and
the
Nimbuses
cleaning
up
the
enemy's
base)
.
|
1 |
-
Mstaras
(
Easy)
:
[spoiler]By
far
one
of
the
easiest
missions
I've
encountered,
with
some
likewise-easy
bonus
objectives,
which
I
believe
is
a
bonus
when
introducing
the
basics
of
gunships.
(
Plus
it
was
a
refreshing
breather
after
dealing
with
the
major
warzone
that
was
Bavhakya.
)
While
I
did
feel
that
the
mission
showcased
the
Locust
well
(
with
having
to
take
advantage
of
their
regenerative
abilities
and
surprisingly-durable
tankiness
to
perform
hit-and-run
attacks
against
enemy
infrastructure,
which
allowed
them
to
take
on
Vandals
and
Lotuses,
and
gave
them
ample
time
to
escape
from
Razors
if
they
strayed
too
close)
,
sadly,
I
don't
think
it
did
enough
justice
at
showcasing
how
effective
Blastwings
or
Nimbuses
could
be
under
the
right
circumstances.
In
fact,
despite
the
presence
of
Hacksaws
and
Razors
to
punish
any
aircraft
that
came
too
close,
I
could
probably
beat
this
mission
in
under
10
minutes
(
which
I
did
in
about
8
minutes)
,
even
without
building
any
Nimbuses
or
Blastwings
(
which
I
did,
with
the
Blastwings
doing
some
scouting
to
identify
enemy
radar
blips,
and
the
Nimbuses
cleaning
up
the
enemy's
base)
.
[/spoiler]
|
2 |
\n
|
2 |
\n
|
3 |
-
Prasten
(
Easy)
:
Sadly,
I
didn't
find
the
smaller
Charon
transports
to
be
all
that
useful
for
this
mission,
as
once
my
starting
forces
had
secured
a
beachhead
on
the
main
island,
I
plopped
down
my
starting
factory,
and
proceeded
to
expand
from
there,
negating
the
need
to
continuously
ferry
forces
from
island
to
island.
(
Maybe
the
Charons
would
get
more
use
if
the
map
was
more
like
an
archipelago,
with
anti-air
turrets
deterring
attacks
from
gunships?)
On
the
other
hand,
I
did
find
a
considerable
use
for
the
Gnats
and
Hercules
transport,
as
the
Gnats
allowed
me
to
paralyze
the
enemy
commander
long
enough
for
me
to
send
the
Hercules
dropship
to
abduct
him,
and
send
him
over
to
some
Dominatrices
to
net
me
that
objective
(
though
I
had
to
be
careful
not
to
kill
the
enemy
commander
with
my
Fencers)
.
Overall,
another
relaxingly-easy
level,
in
which
I
managed
to
build
a
Geothermal
Generator
in
about
7
minutes.
|
3 |
-
Prasten
(
Easy)
:
[spoiler]Sadly,
I
didn't
find
the
smaller
Charon
transports
to
be
all
that
useful
for
this
mission,
as
once
my
starting
forces
had
secured
a
beachhead
on
the
main
island,
I
plopped
down
my
starting
factory,
and
proceeded
to
expand
from
there,
negating
the
need
to
continuously
ferry
forces
from
island
to
island.
(
Maybe
the
Charons
would
get
more
use
if
the
map
was
more
like
an
archipelago,
with
anti-air
turrets
deterring
attacks
from
gunships?)
On
the
other
hand,
I
did
find
a
considerable
use
for
the
Gnats
and
Hercules
transport,
as
the
Gnats
allowed
me
to
paralyze
the
enemy
commander
long
enough
for
me
to
send
the
Hercules
dropship
to
abduct
him,
and
send
him
over
to
some
Dominatrices
to
net
me
that
objective
(
though
I
had
to
be
careful
not
to
kill
the
enemy
commander
with
my
Fencers)
.
Overall,
another
relaxingly-easy
level,
in
which
I
managed
to
build
a
Geothermal
Generator
in
about
7
minutes.
[/spoiler]
|
4 |
\n
|
4 |
\n
|
5 |
-
Rasia
(
Easy)
:
Knowing
the
kind
of
threat
that
Chickens
can
pose,
I
decided
to
try
the
same
trick
that
I
did
in
Vis
Ragstrom,
and
that
was
to
terraform
some
ditches
to
block
the
Chickens'
passage
towards
my
economic
assets.
However,
it
turns
out
the
Chicken
menace
here
wasn't
as
menacing
as
I
thought
it'd
be,
as
I
had
little
problems
clearing
out
their
roosts
with
Locusts
for
the
most
part
(
though
I
put
the
starting
Harpies
to
use
there
as
well)
.
What
was
more
difficult
for
me
was
taking
out
the
enemy
commander
in
time,
since
I
barely
managed
to
take
out
10
roosts
and
the
commander
before
10
minutes
passed
(
with
me
having
to
sacrifice
many
of
my
Locusts
to
get
the
job
done)
.
From
there,
it
was
just
cleaning
out
the
enemy
base
with
Nimbuses,
while
fending
off
the
Chicken
"hordes".
|
5 |
-
Rasia
(
Easy)
:
[spoiler]Knowing
the
kind
of
threat
that
Chickens
can
pose,
I
decided
to
try
the
same
trick
that
I
did
in
Vis
Ragstrom,
and
that
was
to
terraform
some
ditches
to
block
the
Chickens'
passage
towards
my
economic
assets.
However,
it
turns
out
the
Chicken
menace
here
wasn't
as
menacing
as
I
thought
it'd
be,
as
I
had
little
problems
clearing
out
their
roosts
with
Locusts
for
the
most
part
(
though
I
put
the
starting
Harpies
to
use
there
as
well)
.
What
was
more
difficult
for
me
was
taking
out
the
enemy
commander
in
time,
since
I
barely
managed
to
take
out
10
roosts
and
the
commander
before
10
minutes
passed
(
with
me
having
to
sacrifice
many
of
my
Locusts
to
get
the
job
done)
.
From
there,
it
was
just
cleaning
out
the
enemy
base
with
Nimbuses,
while
fending
off
the
Chicken
"hordes".
|
6 |
\n
|
6 |
\n
|
7 |
Unfortunately,
and
needless
to
say,
but
neither
the
Harpies
nor
the
Revenant
saw
any
major
use
in
this
mission,
as
there
didn't
seem
to
be
any
significant
need
for
either
of
them
compared
to
using
Locusts
or
Nimbuses.
There
weren't
clusters
of
enemy
units
or
structures
that
demanded
use
of
the
Revenant's
aoe
bombardment
capabilities,
nor
were
the
Harpies'
slowing
missiles
greatly
needed
to
support
other
units
in
dealing
with
enemies.
The
mission
simply
never
progressed
to
the
point
where
either
was
really
needed.
|
7 |
Unfortunately,
and
needless
to
say,
but
neither
the
Harpies
nor
the
Revenant
saw
any
major
use
in
this
mission,
as
there
didn't
seem
to
be
any
significant
need
for
either
of
them
compared
to
using
Locusts
or
Nimbuses.
There
weren't
clusters
of
enemy
units
or
structures
that
demanded
use
of
the
Revenant's
aoe
bombardment
capabilities,
nor
were
the
Harpies'
slowing
missiles
greatly
needed
to
support
other
units
in
dealing
with
enemies.
The
mission
simply
never
progressed
to
the
point
where
either
was
really
needed.
[/spoiler]
|
8 |
\n
|
8 |
\n
|
9 |
-
Rosnek
(
Easy)
:
Another
heated
battle
like
Bavhakya,
only
this
time,
the
bonus
objectives
were
pretty
easy
to
accomplish.
My
starting
force
of
2
Harpies,
2
Tridents,
and
a
Nimbus
was
enough
to
take
out
the
enemy
Krow
in
under
5
minutes
(
though
it
almost
escaped)
,
while
after
building
a
couple
Caretakers,
I
was
able
to
build
my
own
Krow
(
which
was
the
1st
thing
on
queue)
in
under
5
minutes
as
well.
Like
with
the
Dante,
while
I
could
use
the
Krow's
heavy
armor
to
break
through
moderately-defended
enemy
lines,
I
needed
to
be
careful
not
to
lose
them,
as
they're
very
expensive.
|
9 |
-
Rosnek
(
Easy)
:
[spoiler]Another
heated
battle
like
Bavhakya,
only
this
time,
the
bonus
objectives
were
pretty
easy
to
accomplish.
My
starting
force
of
2
Harpies,
2
Tridents,
and
a
Nimbus
was
enough
to
take
out
the
enemy
Krow
in
under
5
minutes
(
though
it
almost
escaped)
,
while
after
building
a
couple
Caretakers,
I
was
able
to
build
my
own
Krow
(
which
was
the
1st
thing
on
queue)
in
under
5
minutes
as
well.
Like
with
the
Dante,
while
I
could
use
the
Krow's
heavy
armor
to
break
through
moderately-defended
enemy
lines,
I
needed
to
be
careful
not
to
lose
them,
as
they're
very
expensive.
|
10 |
\n
|
10 |
\n
|
11 |
As for the Tridents, I probably could've completed this mission without building any, as they seemed largely unimportant for this mission. If this were a pure air vs air mission, then perhaps I'd consider them? The reason why I say that is because, when dealing with both air and ground forces, I tend to prefer more multi-role units that could attack both ground and air units, such as Locusts, Harpies, and Nimbuses. Speaking of Locusts, if I don't have Tridents of my own, I'd probably use Locusts to try to counter enemy Tridents due to their much faster speed, whereas I find that my Nimbuses could also put up a decent fight against Tridents.
|
11 |
As for the Tridents, I probably could've completed this mission without building any, as they seemed largely unimportant for this mission. If this were a pure air vs air mission, then perhaps I'd consider them? The reason why I say that is because, when dealing with both air and ground forces, I tend to prefer more multi-role units that could attack both ground and air units, such as Locusts, Harpies, and Nimbuses. Speaking of Locusts, if I don't have Tridents of my own, I'd probably use Locusts to try to counter enemy Tridents due to their much faster speed, whereas I find that my Nimbuses could also put up a decent fight against Tridents.
|
12 |
\n
|
12 |
\n
|
13 |
So
yeah,
if
you
wanted
to
showcase
the
Trident's
usefulness,
then
perhaps
it's
best
to
do
so
on
a
pure
air
vs
air
mission.
The
Krow
could
still
be
showcased
well
on
such
a
map,
in
that
it
could
be
used
to
clear
out
enemy
anti-air
emplacements
that
block
your
way
to
the
enemy
base,
or
bombard
waves
of
enemy
troops
that
are
assaulting
an
allied
base
across
a
river
and
steep
canyon.
(
Take
a
look
at
such
air
vs
air
maps
in
Supreme
Commander
2
as
Corvana
Chasm
for
example.
)
|
13 |
So
yeah,
if
you
wanted
to
showcase
the
Trident's
usefulness,
then
perhaps
it's
best
to
do
so
on
a
pure
air
vs
air
mission.
The
Krow
could
still
be
showcased
well
on
such
a
map,
in
that
it
could
be
used
to
clear
out
enemy
anti-air
emplacements
that
block
your
way
to
the
enemy
base,
or
bombard
waves
of
enemy
troops
that
are
assaulting
an
allied
base
across
a
river
and
steep
canyon.
(
Take
a
look
at
such
air
vs
air
maps
in
Supreme
Commander
2
as
Corvana
Chasm
for
example.
)
[/spoiler]
|
14 |
\n
|
14 |
\n
|
15 |
-
Deuliah
(
Easy)
:
Now
this
is
a
mission
concept
I'd
get
excited
by,
in
that
you
need
to
stay
on
the
move
whilst
building
up
your
forces.
Only
I
didn't
have
to
stay
on
the
move,
as
there
was
no
way
that
the
enemy
could
reach
my
position,
and
even
if
they
could,
a
little
terraforming
would've
fixed
that.
|
15 |
-
Deuliah
(
Easy)
:
[spoiler]Now
this
is
a
mission
concept
I'd
get
excited
by,
in
that
you
need
to
stay
on
the
move
whilst
building
up
your
forces.
Only
I
didn't
have
to
stay
on
the
move,
as
there
was
no
way
that
the
enemy
could
reach
my
position,
and
even
if
they
could,
a
little
terraforming
would've
fixed
that.
|
16 |
\n
|
16 |
\n
|
17 |
Anyways, seeing as how the Detriment was this towering juggernaut of death that would eat Dantes for breakfast, I looked back to how I defeated [url=https://youtu.be/V68-HPKS33k]a certain other towering juggernaut of death called the Core Defender[/url], which I had to fight back when I played "Command & Conquer: Tiberian Sun: Firestorm", and just as I had spammed dozens, if not hundreds, of cheap infantry to defeat the Core Defender, I had the bright idea of using the Athenas to spam hundreds of the single cheapest, most brittle, and most expendable unit in the game, which would be Fleas, and use them to take out the Detriment. However, my Fleas died faster than I thought, as while the Detriment possessed gauss guns that could make short work of lines of enemy units, what might've caused my Fleas to die more quickly than expected were the explosions that Fleas created when they die. It might've costed me over 800 Fleas, but after 2 failed attempts, I just barely managed to take out the Detriment on my 3rd attempt before 20 minutes passed. (By contrast, I was easily able to take out the enemy factories before 10 minutes passed just with the Hermits that could be resurrected south of the starting base.)
|
17 |
Anyways, seeing as how the Detriment was this towering juggernaut of death that would eat Dantes for breakfast, I looked back to how I defeated [url=https://youtu.be/V68-HPKS33k]a certain other towering juggernaut of death called the Core Defender[/url], which I had to fight back when I played "Command & Conquer: Tiberian Sun: Firestorm", and just as I had spammed dozens, if not hundreds, of cheap infantry to defeat the Core Defender, I had the bright idea of using the Athenas to spam hundreds of the single cheapest, most brittle, and most expendable unit in the game, which would be Fleas, and use them to take out the Detriment. However, my Fleas died faster than I thought, as while the Detriment possessed gauss guns that could make short work of lines of enemy units, what might've caused my Fleas to die more quickly than expected were the explosions that Fleas created when they die. It might've costed me over 800 Fleas, but after 2 failed attempts, I just barely managed to take out the Detriment on my 3rd attempt before 20 minutes passed. (By contrast, I was easily able to take out the enemy factories before 10 minutes passed just with the Hermits that could be resurrected south of the starting base.)
|
18 |
\n
|
18 |
\n
|
19 |
Update:
I
just
replayed
this
mission,
and
decided
to
pit
6
Dantes
(
which
is
one
Dante's
worth
of
metal
shy
of
the
amount
of
metal
needed
to
build
a
Detriment)
against
the
Detriment.
While
they
were
able
to
bring
down
the
Detriment,
only
1
Dante
survived,
partially
because
the
Detriment
wisely
tried
to
keep
as
far
away
from
the
Dantes
as
possible
before
they
could
catch
up
to
the
Detriment.
Given
how
much
metal
was
spent
building
the
Dantes,
I
think
it
was
more
cost
effective
of
me
to
pit
hundreds
of
Fleas
against
the
Detriment.
I
believe
at
least
600
Fleas,
which
cost
only
half
as
much
as
a
Detriment,
could've
taken
down
a
Detriment.
|
19 |
Update:
I
just
replayed
this
mission,
and
decided
to
pit
6
Dantes
(
which
is
one
Dante's
worth
of
metal
shy
of
the
amount
of
metal
needed
to
build
a
Detriment)
against
the
Detriment.
While
they
were
able
to
bring
down
the
Detriment,
only
1
Dante
survived,
partially
because
the
Detriment
wisely
tried
to
keep
as
far
away
from
the
Dantes
as
possible
before
they
could
catch
up
to
the
Detriment.
Given
how
much
metal
was
spent
building
the
Dantes,
I
think
it
was
more
cost
effective
of
me
to
pit
hundreds
of
Fleas
against
the
Detriment.
I
believe
at
least
600
Fleas,
which
cost
only
half
as
much
as
a
Detriment,
could've
taken
down
a
Detriment.
[/spoiler]
|