1 |
-
Harsar
Lief
(
Easy)
:
In
order
to
get
the
mission
objectives
done
with
quickly,
I
decided
to
build
primarily
Daggers
for
the
same
reason
why
I
built
them
on
Falloway,
and
that's
so
that
I
have
a
fast
responsive
force
that's
not
only
amphibious
but
can
deal
with
all
kinds
of
targets,
whether
on
land,
under
the
sea,
or
in
the
air.
Still,
I
found
the
Envoys
useful
at
bombarding
enemy
buildings
from
afar,
and
with
their
help,
along
with
the
Daggers,
I
was
able
to
destroy
all
of
the
Sunlances
with
maybe
a
minute
to
spare,
and
finish
the
mission
in
about
15
minutes.
|
1 |
-
Harsar
Lief
(
Easy)
:
[spoiler]In
order
to
get
the
mission
objectives
done
with
quickly,
I
decided
to
build
primarily
Daggers
for
the
same
reason
why
I
built
them
on
Falloway,
and
that's
so
that
I
have
a
fast
responsive
force
that's
not
only
amphibious
but
can
deal
with
all
kinds
of
targets,
whether
on
land,
under
the
sea,
or
in
the
air.
Still,
I
found
the
Envoys
useful
at
bombarding
enemy
buildings
from
afar,
and
with
their
help,
along
with
the
Daggers,
I
was
able
to
destroy
all
of
the
Sunlances
with
maybe
a
minute
to
spare,
and
finish
the
mission
in
about
15
minutes.
[/spoiler]
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2 |
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3 |
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3 |
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4 |
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4 |
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5 |
Still, perhaps the ship missions would be better off restructured as so:
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5 |
Still, perhaps the ship missions would be better off restructured as so:
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6 |
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|
6 |
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|
7 |
-
Ships
Introduction:
Ships
vs
Hovers:
Perhaps
the
ships
could
be
introduced
better
if
the
mission
that
they
were
introduced
in
took
place
on
a
map
that's
mostly
flooded
with
water,
like
on
Falloway,
with
the
player
tasked
with
using
his/her
ships
to
protect
a
weak
allied
land-based
player
from
an
enemy
hovercraft
player
that's
threatening
to
invade
from
the
sea.
In
this
modified
mission,
the
player
would
only
have
to
concern
themselves
with
using
Mariners,
Hunters,
Corsairs,
and
Mistrals
against
invading
Daggers,
Scalpels,
Maces,
and
the
occasional
Lance,
though
your
ally
might
send
help
in
the
form
of
airstrikes,
provided
that
you
cleared
the
path
of
enemy
Flails.
|
7 |
-
Ships
Introduction:
Ships
vs
Hovers:
[spoiler]Perhaps
the
ships
could
be
introduced
better
if
the
mission
that
they
were
introduced
in
took
place
on
a
map
that's
mostly
flooded
with
water,
like
on
Falloway,
with
the
player
tasked
with
using
his/her
ships
to
protect
a
weak
allied
land-based
player
from
an
enemy
hovercraft
player
that's
threatening
to
invade
from
the
sea.
In
this
modified
mission,
the
player
would
only
have
to
concern
themselves
with
using
Mariners,
Hunters,
Corsairs,
and
Mistrals
against
invading
Daggers,
Scalpels,
Maces,
and
the
occasional
Lance,
though
your
ally
might
send
help
in
the
form
of
airstrikes,
provided
that
you
cleared
the
path
of
enemy
Flails.
[/spoiler]
|
8 |
\n
|
8 |
\n
|
9 |
-
Ships
clear
the
shores,
and
Ships
vs
Air:
As
for
where
the
Cutters,
Envoys,
and
Zephyrs
would
belong,
while
I
do
like
the
idea
of
using
Envoys
to
bombard
the
shoreline
to
give
your
land-based
allies
an
opportunity
to
strike
at
the
enemy
base
(
and
using
Cutters
to
spot
for
your
Envoys)
,
perhaps
it'd
be
better
served
if
the
Envoys
were
introduced
in
a
later
mission
than
the
introductory
mission,
and
again
with
a
map
that's
mostly
filled
with
water.
Likewise,
perhaps
the
Zephyrs
could
be
introduced
alongside
the
Envoys,
as
in
this
modified
mission,
an
enemy
player
might
send
gunships
against
the
player
in
an
effort
to
prevent
them
from
clearing
out
the
enemy's
coastal
defenses.
|
9 |
-
Ships
clear
the
shores,
and
Ships
vs
Air:
[spoiler]As
for
where
the
Cutters,
Envoys,
and
Zephyrs
would
belong,
while
I
do
like
the
idea
of
using
Envoys
to
bombard
the
shoreline
to
give
your
land-based
allies
an
opportunity
to
strike
at
the
enemy
base
(
and
using
Cutters
to
spot
for
your
Envoys)
,
perhaps
it'd
be
better
served
if
the
Envoys
were
introduced
in
a
later
mission
than
the
introductory
mission,
and
again
with
a
map
that's
mostly
filled
with
water.
Likewise,
perhaps
the
Zephyrs
could
be
introduced
alongside
the
Envoys,
as
in
this
modified
mission,
an
enemy
player
might
send
gunships
against
the
player
in
an
effort
to
prevent
them
from
clearing
out
the
enemy's
coastal
defenses.
[/spoiler]
|
10 |
\n
|
10 |
\n
|
11 |
-
Ships
vs
Amphbots:
Here,
the
player
would
need
to
use
Hunters,
Seawolves,
and
Sirens
to
deal
with
enemy
amphbots
(
including
Grizzlies!)
,
whom
threaten
your
land-based
ally,
all
while
clearing
out
the
enemy's
Chainsaw
and
Artemis
AA
emplacements
(
sometimes
needing
to
use
Seawolves
to
sneak
past
enemy
defenses)
to
give
your
ally's
Likhos
an
opportunity
to
bombard
the
enemy
base,
which
is
otherwise
too
well-defended
with
Lucifers
and
Desolators
for
your
ships
to
take
on.
|
11 |
-
Ships
vs
Amphbots:
[spoiler]Here,
the
player
would
need
to
use
Hunters,
Seawolves,
and
Sirens
to
deal
with
enemy
amphbots
(
including
Grizzlies!)
,
whom
threaten
your
land-based
ally,
all
while
clearing
out
the
enemy's
Chainsaw
and
Artemis
AA
emplacements
(
sometimes
needing
to
use
Seawolves
to
sneak
past
enemy
defenses)
to
give
your
ally's
Likhos
an
opportunity
to
bombard
the
enemy
base,
which
is
otherwise
too
well-defended
with
Lucifers
and
Desolators
for
your
ships
to
take
on.
[/spoiler]
|