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Campaign Feedback - Spiders and Ships

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Date Editor Before After
4/18/2018 3:40:15 PMUSrankShadowWolfTJC before revert after revert
Before After
1 - Harsar Lief ( Easy) : In order to get the mission objectives done with quickly, I decided to build primarily Daggers for the same reason why I built them on Falloway, and that's so that I have a fast responsive force that's not only amphibious but can deal with all kinds of targets, whether on land, under the sea, or in the air. Still, I found the Envoys useful at bombarding enemy buildings from afar, and with their help, along with the Daggers, I was able to destroy all of the Sunlances with maybe a minute to spare, and finish the mission in about 15 minutes. 1 - Harsar Lief ( Easy) : [spoiler]In order to get the mission objectives done with quickly, I decided to build primarily Daggers for the same reason why I built them on Falloway, and that's so that I have a fast responsive force that's not only amphibious but can deal with all kinds of targets, whether on land, under the sea, or in the air. Still, I found the Envoys useful at bombarding enemy buildings from afar, and with their help, along with the Daggers, I was able to destroy all of the Sunlances with maybe a minute to spare, and finish the mission in about 15 minutes. [/spoiler]
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5 Still, perhaps the ship missions would be better off restructured as so: 5 Still, perhaps the ship missions would be better off restructured as so:
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7 - Ships Introduction: Ships vs Hovers: Perhaps the ships could be introduced better if the mission that they were introduced in took place on a map that's mostly flooded with water, like on Falloway, with the player tasked with using his/her ships to protect a weak allied land-based player from an enemy hovercraft player that's threatening to invade from the sea. In this modified mission, the player would only have to concern themselves with using Mariners, Hunters, Corsairs, and Mistrals against invading Daggers, Scalpels, Maces, and the occasional Lance, though your ally might send help in the form of airstrikes, provided that you cleared the path of enemy Flails. 7 - Ships Introduction: Ships vs Hovers: [spoiler]Perhaps the ships could be introduced better if the mission that they were introduced in took place on a map that's mostly flooded with water, like on Falloway, with the player tasked with using his/her ships to protect a weak allied land-based player from an enemy hovercraft player that's threatening to invade from the sea. In this modified mission, the player would only have to concern themselves with using Mariners, Hunters, Corsairs, and Mistrals against invading Daggers, Scalpels, Maces, and the occasional Lance, though your ally might send help in the form of airstrikes, provided that you cleared the path of enemy Flails. [/spoiler]
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9 - Ships clear the shores, and Ships vs Air: As for where the Cutters, Envoys, and Zephyrs would belong, while I do like the idea of using Envoys to bombard the shoreline to give your land-based allies an opportunity to strike at the enemy base ( and using Cutters to spot for your Envoys) , perhaps it'd be better served if the Envoys were introduced in a later mission than the introductory mission, and again with a map that's mostly filled with water. Likewise, perhaps the Zephyrs could be introduced alongside the Envoys, as in this modified mission, an enemy player might send gunships against the player in an effort to prevent them from clearing out the enemy's coastal defenses. 9 - Ships clear the shores, and Ships vs Air: [spoiler]As for where the Cutters, Envoys, and Zephyrs would belong, while I do like the idea of using Envoys to bombard the shoreline to give your land-based allies an opportunity to strike at the enemy base ( and using Cutters to spot for your Envoys) , perhaps it'd be better served if the Envoys were introduced in a later mission than the introductory mission, and again with a map that's mostly filled with water. Likewise, perhaps the Zephyrs could be introduced alongside the Envoys, as in this modified mission, an enemy player might send gunships against the player in an effort to prevent them from clearing out the enemy's coastal defenses. [/spoiler]
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11 - Ships vs Amphbots: Here, the player would need to use Hunters, Seawolves, and Sirens to deal with enemy amphbots ( including Grizzlies!) , whom threaten your land-based ally, all while clearing out the enemy's Chainsaw and Artemis AA emplacements ( sometimes needing to use Seawolves to sneak past enemy defenses) to give your ally's Likhos an opportunity to bombard the enemy base, which is otherwise too well-defended with Lucifers and Desolators for your ships to take on. 11 - Ships vs Amphbots: [spoiler]Here, the player would need to use Hunters, Seawolves, and Sirens to deal with enemy amphbots ( including Grizzlies!) , whom threaten your land-based ally, all while clearing out the enemy's Chainsaw and Artemis AA emplacements ( sometimes needing to use Seawolves to sneak past enemy defenses) to give your ally's Likhos an opportunity to bombard the enemy base, which is otherwise too well-defended with Lucifers and Desolators for your ships to take on. [/spoiler]