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- Nullkodkas (Easy): [spoiler]I had originally been putting off this mission until I could unlock the Jumpbot Factory, but after dealing with cloaked Scorpions and Phantoms at Romolis, I felt ready to tackle this mission as well. I had originally presumed that I would be facing off against enemy Phantoms at Nullkodkas as well, but as soon as I entered the mission, and as soon as I was told that the enemy was using Irises to cloak their forces, which would've made my initial plan to build masses of Fleas for the purposes of revealing cloaked units pointless, I changed strategies, and sought to focus on building Dantes, supplemented by Knights, Aegis, and Irises of my own that were being built by an Athena, all so that I could beat them at their own close-quarters game. (That and keep building Fusion Reactors at the back of our base to overdrive our team's mexes some more.) While I would still build the required amount of Firewalkers to meet the bonus objective, I didn't think they would be used very well for this mission... until I saw the Firewalkers in action that is.
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- Nullkodkas (Easy): [spoiler]I had originally been putting off this mission until I could unlock the Jumpbot Factory, but after dealing with cloaked Scorpions and Phantoms at Romolis, I felt ready to tackle this mission as well. I had originally presumed that I would be facing off against enemy Phantoms at Nullkodkas as well, but as soon as I entered the mission, and as soon as I was told that the enemy was using Irises to cloak their forces, which would've made my initial plan to build masses of Fleas for the purposes of revealing cloaked units pointless, I changed strategies, and sought to focus on building Dantes, supplemented by Knights, Aegis, and Irises of my own that were being built by an Athena, all so that I could beat them at their own close-quarters game. (That and keep building Fusion Reactors at the back of our base to overdrive our team's mexes some more.) While I would still build the required amount of Firewalkers to meet the bonus objective, I didn't think they would be used very well for this mission... until I saw the Firewalkers in action that is.
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Turns out the Firewalkers were far more useful for this mission than I had thought they would've been, as the enemy forces, despite being hidden by Irises, were giving themselves away by attacking the frontlines as soon as they were in range, which proved very counterproductive for the enemy Irises, as my Firewalkers, which were set to fire-at-will mode, could saturate pretty large areas with napalm, revealing any enemy forces which were dumb enough to walk across the burning puddles of fiery death. So effective were the Firewalkers that I then ordered my Jumpbot Factory to produce nothing but Firewalkers, and sent all my Firewalkers to lay siege to the enemy's frontlines while my assaulting force of Dantes, Knights, and Jacks pushed through the south, then proceeded to obliterate the enemy's bases from the inside-out. I was able to finish the mission in less than 12 minutes, and this is also including the fact that I manage to destroy 3 enemy factories before destroying the enemy Warp Jammers.
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Turns out the Firewalkers were far more useful for this mission than I had thought they would've been, as the enemy forces, despite being hidden by Irises, were giving themselves away by attacking the frontlines as soon as they were in range, which proved very counterproductive for the enemy Irises, as my Firewalkers, which were set to fire-at-will mode, could saturate pretty large areas with napalm, revealing any enemy forces which were dumb enough to walk across the burning puddles of fiery death. So effective were the Firewalkers that I then ordered my Jumpbot Factory to produce nothing but Firewalkers, and sent all my Firewalkers to lay siege to the enemy's frontlines while my assaulting force of Dantes, Knights, and Jacks pushed through the south, then proceeded to obliterate the enemy's bases from the inside-out. I was able to finish the mission in less than 12 minutes, and this is also including the fact that I manage to destroy 3 enemy factories before destroying the enemy Warp Jammers.
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As for the Jacks that were also introduced in this mission, unfortunately, while they did provide some help in taking down enemy defenses alongside the Dantes and Knights, they weren't all that useful for this mission, especially compared to the Firewalkers and Dantes that I was building. Unfortunately for the Jacks, the map lacked terrain features, such as steep cliffs overlooking rivers, which would've required the usage of Jacks, which could use their jumpjets to infiltrate the enemy base by jumping across the cliffs and rivers.[/spoiler]
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As for the Jacks that were also introduced in this mission, unfortunately, while they did provide some help in taking down enemy defenses alongside the Dantes and Knights, they weren't all that useful for this mission, especially compared to the Firewalkers and Dantes that I was building. Unfortunately for the Jacks, the map lacked terrain features, such as steep cliffs overlooking rivers, which would've required the usage of Jacks, which could use their jumpjets to infiltrate the enemy base by jumping across the cliffs and rivers.[/spoiler]
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- Bluebell (Easy): [spoiler]Although this mission started off promising, with having to use Skuttles to sneak past enemy defenses and destroy the enemy Geothermal Generators, Strider Hub, and Commander, and although the beginning parts were going well enough, with me destroying the 1st Geothermal Generator and Strider Hub not long after starting the mission, unfortunately, I suffered from so many setbacks with using the Skuttles (most notably being unexpectedly shot at by Stingers that I didn't know could hit them from what I thought to be a safe location), and my forces were being attacked so often by forces that the Skuttles were having so much trouble dealing with (particularly because of the Skuttles' painful combination of slow speed, low health, high cost, huge decloak radius, and needing to be next to enemies in order to deal the maximum of 8000 damage), that I ended up resorting to the use of more reliable Phantom and Dante spam, which ended up taking me 24 minutes to finish the blasted mission. What's worse, much of that time was spent on a wild goose chase trying to hunt down the enemy commander before destroying the 3rd Geothermal Generator, with seeing one of my Dantes getting pushed back by a Newton being a runner-up.
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Yeah, this wasn't a fun mission to showcase the Skuttle.
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If I wanted to showcase the Skuttle better, in a more fun way, I'd want there to be an allied player fighting alongside the player, drawing much of the enemy's attention away from the player, so that the player can better focus on using Skuttles to, say, infiltrate past enemy defenses and destroy objectives within the enemy base (such as Strider Hubs, or a superweapon like the Big Bertha, which we used Scythes to destroy on Thibella), or destroy enemy Paladins or Merlins that are giving the player's team headaches (like in Romolis).[/spoiler]
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