1 |
I've looked the replay and here are my notes:
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1 |
I've looked the replay and here are my notes:
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2 |
1. Early game you should have been a bit more aggressive. Lack of aggression made it possible for @playerO1 to establish defense strongholds and build up shields.
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2 |
1. Early game you should have been a bit more aggressive. Lack of aggression made it possible for @playerO1 to establish defense strongholds and build up shields.
|
3 |
2. You pretty much owned the whole map, but closer to the middle of the game your opponent had more metal than you due to fact that he (over-)invested into overdrive and you didn't. Claiming metal extractors is always more efficient than making energy buildings for overdrive, but once you run out of the metal spots, you can capture easy, there is a need to upgrade your economy. Two main sources are reclaiming battlefield wrecks and overdriving your mexes.
|
3 |
2. You pretty much owned the whole map, but closer to the middle of the game your opponent had more metal than you due to fact that he (over-)invested into overdrive and you didn't. Claiming metal extractors is always more efficient than making energy buildings for overdrive, but once you run out of the metal spots, you can capture easy, there is a need to upgrade your economy. Two main sources are reclaiming battlefield wrecks and overdriving your mexes.
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4 |
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4 |
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5 |
As far as shields are concerned there are several ways to counter them. First of all big shields require energy to charge up to maximum value, once they are charged they don't consume extra energy and thus excess energy goes into overdrive. Therefore first thing you want to do is to make them charge endlessly. How? Usually artillery or snipers. Arti will either kill or drain charge, so your opponent will be forced to construct new energy sources or divert energy from overdrive to shield charging. Every factory has some means to bombard shields. It can be a bit better or a bit worse. That said, some units are exceptionally good at draining or killing shields: Tremor - saturation artillery, Emissary - heavy artillery (both available from Tank Foundry), Racketeer - disarming artillery (available from Shieldbot Factory), Merlin - available from Strider Hub.
|
5 |
As far as shields are concerned there are several ways to counter them. First of all big shields require energy to charge up to maximum value, once they are charged they don't consume extra energy and thus excess energy goes into overdrive. Therefore first thing you want to do is to make them charge endlessly. How? Usually artillery or snipers. Arti will either kill or drain charge, so your opponent will be forced to construct new energy sources or divert energy from overdrive to shield charging. Every factory has some means to bombard shields. It can be a bit better or a bit worse. That said, some units are exceptionally good at draining or killing shields: Tremor - saturation artillery, Emissary - heavy artillery (both available from Tank Foundry), Racketeer - disarming artillery (available from Shieldbot Factory), Merlin - available from Strider Hub.
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6 |
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6 |
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|
7 |
Your
opponent
might
build
Cerberus
under
the
shields.
Cerberus
comfortably
outranges
any
mobile
artillery
units.
In
that
case
you
need
to
destroy
cerberus
first.
What
most
people
do
is
they
build
a
Missile
Silo
outside
of
Cerberus
range
and
queue
Shockley
(
EMP
missile)
and
several
EoS
(
tactical
nuke)
.
EMP
missile
disables
shields
and
tactical
nuke
blows
up
Cerberus.
You
can
also
send
some
Inferno
missiles
to
slowly
burn
everything
what
was
under
the
shields,
including
shield
units
themselves
(
shields
will
be
down
due
to
hit
by
EMP
missile)
.
If
you
feel
like
this
is
too
complicated,
you
can
just
build
Trinity
-
a
strategic
nuke
launcher
and
blow
everything
up.
Beware,
a
nuke
can
be
intercepted
if
your
opponent
has
Antinuke
facility.
|
7 |
Your
opponent
might
build
Cerberus
under
the
shields.
Cerberus
comfortably
outranges
any
mobile
artillery
units.
In
that
case
you
need
to
destroy
cerberus
first.
What
most
people
do
is
they
build
a
Missile
Silo
outside
of
Cerberus
range
and
queue
Shockley
(
EMP
missile)
and
several
EoS
(
tactical
nuke)
.
EMP
missile
disables
shields
and
tactical
nuke
blows
up
Cerberus.
You
can
also
send
some
Inferno
missiles
to
slowly
burn
everything
what
was
under
the
shields,
including
shield
units
themselves
(
shields
will
be
down
due
to
being
stunned
by
EMP
missile)
.
If
you
feel
like
this
is
too
complicated,
you
can
just
build
Trinity
-
a
strategic
nuke
launcher
and
blow
everything
up.
Beware,
a
nuke
can
be
intercepted
if
your
opponent
has
Antinuke
facility.
|
8 |
\n
|
8 |
\n
|
9 |
You
can
also
try
other
superweapons,
like
a
bunch
of
big
bertas,
meteor
controller,
starlight,
disco
rave,
etc.
But
I'd
like
to
remind
what
I
wrote
in
the
beginning,
in
order
to
afford
these
you
need
to
scale
your
economy
up.
Remember:
if
you
own
most
of
the
map
(
metal
extractors)
,
scale
your
economy,
reclaim
wrecks
and
don't
waste
metal
there
is
no
way
someone
sitting
behind
the
shields
will
be
able
to
outgrow
your
economically.
|
9 |
You
can
also
try
other
superweapons,
like
a
bunch
of
big
bertas,
meteor
controller,
starlight,
disco
rave,
etc.
But
I'd
like
to
remind
what
I
wrote
in
the
beginning,
in
order
to
afford
these
you
need
to
scale
your
economy
up.
Remember:
if
you
own
most
of
the
map
(
metal
extractors)
,
scale
your
economy,
reclaim
wrecks
and
don't
waste
metal
there
is
no
way
someone
sitting
behind
the
shields
will
be
able
to
outgrow
you
economically.
|
10 |
\n
|
10 |
\n
|
11 |
The list of means to beat shields, I put here, is not comprehensive, I've just listed the most obvious ones. ZK has deep game mechanics: the more you play - the more you learn.
|
11 |
The list of means to beat shields, I put here, is not comprehensive, I've just listed the most obvious ones. ZK has deep game mechanics: the more you play - the more you learn.
|
12 |
\n
|
12 |
\n
|
13 |
Good luck.
|
13 |
Good luck.
|