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Campaign Feedback - Jumpbots, Nuke and Sea Striders

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Date Editor Before After
5/1/2018 2:02:24 AMUSrankShadowWolfTJC before revert after revert
4/30/2018 11:45:18 PMUSrankShadowWolfTJC before revert after revert
Before After
1 Rockbar (Easy): (Note: Includes design nitpicks!) 1 Rockbar (Easy): (Note: Includes design nitpicks!)
2 [spoiler]In battles this massive, I only had to pay attention to where the enemy's heavy defenses and striders were located when repositioning my Reef fleet. (Building 8 Reefs was way too easy, as I had built over 20 of them!) I still need to work on building more builders for reclaiming, as so much wreckage was being left behind after both my striders and the enemy's striders were dying left and right. 2 [spoiler]In battles this massive, I only had to pay attention to where the enemy's heavy defenses and striders were located when repositioning my Reef fleet. (Building 8 Reefs was way too easy, as I had built over 20 of them!) I still need to work on building more builders for reclaiming, as so much wreckage was being left behind after both my striders and the enemy's striders were dying left and right.
3 \n 3 \n
4 Anyways, as for the mission, while I did use my starting Scylla to nuke some Pylons and Antinukes, so that my Reefs could safely advance without having to fear getting shot by Desolators or Lucifers, and so that I could launch nukes at the enemy base with a Trinity (that I probably should've built early in the mission, seeing how easy it was to quickly reposition the Scylla close to the enemy's antinukes), I think the Reefs were largely the stars of the mission, as they were needed en-masse to deal with not one, but multiple Detriments, which they do well in numbers of 8 or more, with at least 3 disarm missiles stocked up per Reef. I tried to support the Reefs with Aspis and Iris to improve their survivability (like in Hibiliha), though I fear that might've done little to help. (That, and the Reefs were so massive that they couldn't fit within an Aspis's bubble shield.) I also tried to supplement my Reefs with Likhos and, later, Ravens, but the enemy anti-air manages to shoot them while they're rearming at the Reefs. 4 Anyways, as for the mission, while I did use my starting Scylla to nuke some Pylons and Antinukes, so that my Reefs could safely advance without having to fear getting shot by Desolators or Lucifers, and so that I could launch nukes at the enemy base with a Trinity (that I probably should've built early in the mission, seeing how easy it was to quickly reposition the Scylla close to the enemy's antinukes), I think the Reefs were largely the stars of the mission, as they were needed en-masse to deal with not one, but multiple Detriments, which they do well in numbers of 8 or more, with at least 3 disarm missiles stocked up per Reef. I tried to support the Reefs with Aspis and Iris to improve their survivability (like in Hibiliha), though I fear that might've done little to help. (That, and the Reefs were so massive that they couldn't fit within an Aspis's bubble shield.) I also tried to supplement my Reefs with Likhos and, later, Ravens, but the enemy anti-air manages to shoot them while they're rearming at the Reefs.
5 \n 5 \n
6 One annoying feature that seems to crop up is that I'm unable to set a default stockpile size on units and structures that spend metal to do so, such as Reefs, Scyllas, and Trinities. Since I'm quite concerned about spending too much metal on things that probably won't have a chance to be useful, I sincerely wish that you're able to set a default stockpile size for these units within the options menu. Likewise, since I'd like to try to make sure that every Reef has at least 3 disarm missiles stockpiled, that every Scylla has at least 1 or 2 tactical nukes stockpiled, and that every Trinity has at least 1 strategic nuke stockpiled, all at given times, I wish there was a way to tell the game to automatically restock them if their stockpiles go below a certain number. 6 One annoying feature that seems to crop up is that I'm unable to set a default stockpile size on units and structures that spend metal to do so, such as Reefs, Scyllas, and Trinities. Since I'm quite concerned about spending too much metal on things that probably won't have a chance to be useful, I sincerely wish that you're able to set a default stockpile size for these units within the options menu. Likewise, since I'd like to try to make sure that every Reef has at least 3 disarm missiles stockpiled, that every Scylla has at least 1 or 2 tactical nukes stockpiled, and that every Trinity has at least 1 strategic nuke stockpiled, all at given times, I wish there was a way to tell the game to automatically restock them if their stockpiles go below a certain number.
7 \n 7 \n
8 Also, sometimes, the Detriment seems to submerge so deep underwater that it's impossible for me to use my Reefs to attack it, while the Detriment can still use its Gauss guns to shoot while underwater. What do you expect me to do about this? Throw hundreds of Seawolves at it? If I wanted to suggest a balance change for the Detriment, it would be to force it to surface in order to fire its weapons, much like the Grizzly. 8 Also, sometimes, the Detriment seems to submerge so deep underwater that it's impossible for me to use my Reefs to attack it, while the Detriment can still use its Gauss guns to shoot while underwater. What do you expect me to do about this? Throw hundreds of Seawolves at it? If I wanted to suggest a balance change for the Detriment, it would be to force it to surface in order to fire its weapons, much like the Grizzly.
9 [/spoiler] 9 [/spoiler]
10 \n
11 Pendust (Easy):
12 [spoiler]I may have been able to take out the Zenith early using a Scylla, but I have no clue as to how I could do this mission within 20 minutes. After all, the enemy had factories so far inland that I had to start spamming bombers to reach them.
13 [/spoiler]