| 1 | Tempest (Easy): | 1 | Tempest (Easy): | 
                
                    | 2 | [spoiler]Since I previously didn't do so well on Estann All (which is another mission where wrecks are resurrected as zombies), I dreaded to think what this mission would be like. Turns out it wasn't as bad as I had feared, since the Ultimatums could easily overkill most enemies (2 Ultimatums can kill a Dante in a single volley), since I had decided to supplement the Ultimatums with equally hard-hitting Phantoms, and since my ally, which I had feared would do more harm than good by needlessly-sacrificing units to the zombie horde, actually helped out immensely by not only expanding our economy, but also providing support with heavier units like Grizzlies and Lances, which not only hit hard, but are difficult enough to kill that either they stay a safe distance away, or, in the event they're badly damaged, they're durable enough where they have a much better chance of successfully returning for repairs. | 2 | [spoiler]Since I previously didn't do so well on Estann All (which is another mission where wrecks are resurrected as zombies), I dreaded to think what this mission would be like. Turns out it wasn't as bad as I had feared, since the Ultimatums could easily overkill most enemies (2 Ultimatums can kill a Dante in a single volley), since I had decided to supplement the Ultimatums with equally hard-hitting Phantoms, and since my ally, which I had feared would do more harm than good by needlessly-sacrificing units to the zombie horde, actually helped out immensely by not only expanding our economy, but also providing support with heavier units like Grizzlies and Lances, which not only hit hard, but are difficult enough to kill that either they stay a safe distance away, or, in the event they're badly damaged, they're durable enough where they have a much better chance of successfully returning for repairs. | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | Sadly, the Ultimatums demanded a high level of micromanagement, since they tend to kill themselves when bunched up. Near the end, when my Ultimatums chain-exploded while trying to destroy the Desolator wrecks, and with the 15-minute timer almost running out, I opted to skip out on claiming 4 Geothermal Generators, and rush my commander, whom had shields and cloak to help survive the trip, to the Artifact to end the mission.[/spoiler] | 4 | Sadly, the Ultimatums demanded a high level of micromanagement, since they tend to kill themselves when bunched up. Near the end, when my Ultimatums chain-exploded while trying to destroy the Desolator wrecks, and with the 15-minute timer almost running out, I opted to skip out on claiming 4 Geothermal Generators, and rush my commander, whom had shields and cloak to help survive the trip, to the Artifact to end the mission.[/spoiler] | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | Sapphire (Easy): | 6 | Sapphire (Easy): | 
                
                    | 7 | [spoiler]Because 
            the 
            enemy 
            launches 
            such 
            massive 
            attacks 
            on 
            you 
            from 
            early 
            in 
            the 
            game,
             
            including 
            sending 
            a 
            Dante,
             
            I've 
            decided 
            that 
            the 
            best 
            form 
            of 
            defense 
            is 
            to 
            terraform 
            a 
            ditch 
            that 
            can't 
            be 
            crossed 
            easily 
            by 
            most 
            enemy 
            land 
            units,
             
            and 
            use 
            mostly 
            Funnelwebs 
            and 
            Scorpions 
            to 
            deal 
            with 
            any 
            enemies 
            that 
            do 
            manage 
            to 
            cross 
            (
            which 
            would 
            usually 
            be 
            weak 
            spiders 
            and 
            jumpjet-capable 
            units 
            that 
            usually 
            can't 
            deal 
            with 
            striders 
            well)
            .
             
            Meanwhile,
             
            Badgers 
            and 
            Firewalkers 
            would 
            create 
            extra 
            layers 
            of 
            defense 
            that 
            would 
            pick 
            off 
            any 
            weak 
            units 
            trying 
            to 
            cross,
             
            including 
            cloaked 
            units 
            like 
            Scythes.
             
            As 
            for 
            covering 
            air 
            attacks,
             
            while 
            I'm 
            confident 
            in 
            the 
            Funnelwebs' 
            ability 
            to 
            weather 
            aerial 
            assaults,
             
            I 
            had 
            thought 
            that 
            a 
            single 
            Artemis 
            near 
            this 
            defensive 
            line 
            would've 
            been 
            sufficient 
            to 
            really 
            keep 
            them 
            at 
            bay,
             
            but 
            I 
            was 
            wrong.
             
            Finally,
             
            in 
            order 
            to 
            improve 
            my 
            units' 
            survivability,
             
            I 
            opted 
            to 
            try 
            to 
            create 
            a 
            line 
            of 
            Aegis 
            shield 
            generators 
            and 
            Cornea 
            area 
            cloakers. | 7 | [spoiler]Because 
            the 
            enemy 
            launches 
            such 
            massive 
            attacks 
            on 
            you 
            from 
            early 
            in 
            the 
            game 
            (
            including 
            sending 
            a 
            Dante 
            in 
            the 
            1st 
            or 
            2nd 
            wave)
            ,
             
            I've 
            decided 
            that 
            the 
            best 
            form 
            of 
            defense 
            is 
            to 
            terraform 
            a 
            ditch 
            that 
            can't 
            be 
            crossed 
            easily 
            by 
            most 
            enemy 
            land 
            units,
             
            and 
            use 
            mostly 
            Funnelwebs 
            and 
            Scorpions 
            to 
            deal 
            with 
            any 
            enemies 
            that 
            do 
            manage 
            to 
            cross 
            (
            which 
            would 
            usually 
            be 
            weak 
            spiders 
            and 
            jumpjet-capable 
            units 
            that 
            usually 
            can't 
            deal 
            with 
            striders 
            well)
            .
             
            Meanwhile,
             
            Badgers 
            and 
            Firewalkers 
            would 
            create 
            extra 
            layers 
            of 
            defense 
            that 
            would 
            pick 
            off 
            any 
            weak 
            units 
            trying 
            to 
            cross,
             
            including 
            cloaked 
            units 
            like 
            Scythes.
             
            As 
            for 
            covering 
            air 
            attacks,
             
            while 
            I'm 
            confident 
            in 
            the 
            Funnelwebs' 
            ability 
            to 
            weather 
            aerial 
            assaults,
             
            I 
            had 
            thought 
            that 
            a 
            single 
            Artemis 
            near 
            this 
            defensive 
            line 
            would've 
            been 
            sufficient 
            to 
            really 
            keep 
            them 
            at 
            bay,
             
            but 
            I 
            was 
            wrong.
             
            Finally,
             
            in 
            order 
            to 
            improve 
            my 
            units' 
            survivability,
             
            I 
            opted 
            to 
            try 
            to 
            create 
            a 
            line 
            of 
            Aegis 
            shield 
            generators 
            and 
            Cornea 
            area 
            cloakers. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | 1st problem that I encountered with my plan is that, without lesser anti-air structures like Razors, Threshers, or Chainsaws to quickly pick off weaker flyers like Pigeons and drones, the Artemis tended to waste its stockpile of missiles, which meant that it could find itself without any missiles to shoot. | 9 | 1st problem that I encountered with my plan is that, without lesser anti-air structures like Razors, Threshers, or Chainsaws to quickly pick off weaker flyers like Pigeons and drones, the Artemis tended to waste its stockpile of missiles, which meant that it could find itself without any missiles to shoot. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | 2nd problem that I had was that I was caught off-guard when the enemy sent Nebula motherships towards my base by hugging the north side. (Note that they might instead hug the south side.) Since the Nebula was such a formidable unit, and since 3 of them were attacking the northern side of my base, and threatening one of my Singularity Reactors, I had to pull all my striders back to shoot them down, which left my defensive line open to an enemy push that destroyed the Artemis that I had built there, plus several Aegises and Corneas. (This surprise attack also costed me one of the bonus objectives where I needed to hold onto at least 12 mexes from 10 minutes to the end of the mission.) Thankfully, my Funnelwebs and Scorpions were able to push the enemy back to the other side. | 11 | 2nd problem that I had was that I was caught off-guard when the enemy sent Nebula motherships towards my base by hugging the north side. (Note that they might instead hug the south side.) Since the Nebula was such a formidable unit, and since 3 of them were attacking the northern side of my base, and threatening one of my Singularity Reactors, I had to pull all my striders back to shoot them down, which left my defensive line open to an enemy push that destroyed the Artemis that I had built there, plus several Aegises and Corneas. (This surprise attack also costed me one of the bonus objectives where I needed to hold onto at least 12 mexes from 10 minutes to the end of the mission.) Thankfully, my Funnelwebs and Scorpions were able to push the enemy back to the other side. | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | During the mission, I had encountered a White Dragon (which my Scorpions took care of without a problem), which made me wonder if I'll have to fight the Chicken Queen herself. SPOILERS: Yes indeed. Near the end of the mission with only a couple minutes left, I had to throw everything I had at the Chicken Queen to hopefully fend her off long enough for me to win. (I ended up taking her down instead, albeit at the cost of most of my striders.) | 13 | During the mission, I had encountered a White Dragon (which my Scorpions took care of without a problem), which made me wonder if I'll have to fight the Chicken Queen herself. SPOILERS: Yes indeed. Near the end of the mission with only a couple minutes left, I had to throw everything I had at the Chicken Queen to hopefully fend her off long enough for me to win. (I ended up taking her down instead, albeit at the cost of most of my striders.) | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | Other enemies that I encountered during this mission included Merlins, Scorpions, and even Paladins, though thankfully, I was well-equipped to deal with them without any problems (though I lacked any means to take out the Merlins from afar, though my Funnelwebs' shields could weather their assaults fine). | 15 | Other enemies that I encountered during this mission included Merlins, Scorpions, and even Paladins, though thankfully, I was well-equipped to deal with them without any problems (though I lacked any means to take out the Merlins from afar, though my Funnelwebs' shields could weather their assaults fine). | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | As for the buildings that were introduced, I didn't feel any need to build Desolators or Lucifers, since I had more faith in my Funnelwebs and Scorpions (especially when they're hidden by Corneas), and besides, I couldn't afford to risk building any Lucifers near the front line due to the bonus objective requiring me to not lose any (which I don't think is as exciting a bonus objective as, say, defeating the Chicken Queen). Meanwhile, my 2 starting Singularity Reactors meant that I could focus on building up my defenses, and save building additional reactors for later. In fact, I only started building the additional reactors late in the mission, and barely managed to finish the final reactor before the mission ended. | 17 | As for the buildings that were introduced, I didn't feel any need to build Desolators or Lucifers, since I had more faith in my Funnelwebs and Scorpions (especially when they're hidden by Corneas), and besides, I couldn't afford to risk building any Lucifers near the front line due to the bonus objective requiring me to not lose any (which I don't think is as exciting a bonus objective as, say, defeating the Chicken Queen). Meanwhile, my 2 starting Singularity Reactors meant that I could focus on building up my defenses, and save building additional reactors for later. In fact, I only started building the additional reactors late in the mission, and barely managed to finish the final reactor before the mission ended. | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | Overall, that was quite a fun survival mission. Sure, I cheaply erected a ditch to keep most enemies at bay, but still, I found it challenging. | 19 | Overall, that was quite a fun survival mission. Sure, I cheaply erected a ditch to keep most enemies at bay, but still, I found it challenging. | 
                
                    | 20 | [/spoiler] | 20 | [/spoiler] |