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[q]1. spam glaive/ronin
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[q]1. spam glaive/ronin
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2. do whatever u want because cloakbot factory has everything and for some reason even "melee" units hit air units
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2. do whatever u want because cloakbot factory has everything and for some reason even "melee" units hit air units
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thats 99% of games, other units might as well not exist[/q]
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thats 99% of games, other units might as well not exist[/q]
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My counter-points;
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My counter-points;
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Glaive spam is countered with riots from all factories-- They [b]must[/b] swarm their targets to get past even 1 Lotus, but their advantage is speed-- rush, kill 3 mexes, run before your opponent can react. However, if someone has radar and pays any attention at all, your Glaive swarm will be fightning at least 1 Riot, which easily decimates the extremely weak HP Glaives. Or they could counter with their own raiders, and in [i]every[/i] case, a 1v1 will cause the Glaive swarm to lose; 10 Bandits vs 10 Glaives; Bandits will beat glaives if the Bandits run back; they have longer range and can actually kill ten Glaives if the Glaive user does not pull back. Essentially; you [b]must[/b] catch your opponent off-guard or else your swarm of Glaives will meet a Stardust, Riots, or a clump of other raiders from the enemy team. [b] Fleas are not raiders-- they are scouts[/b]
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Glaive spam is countered with riots from all factories-- They [b]must[/b] swarm their targets to get past even 1 Lotus, but their advantage is speed-- rush, kill 3 mexes, run before your opponent can react. However, if someone has radar and pays any attention at all, your Glaive swarm will be fightning at least 1 Riot, which easily decimates the extremely weak HP Glaives. Or they could counter with their own raiders, and in [i]every[/i] case, a 1v1 will cause the Glaive swarm to lose; 10 Bandits vs 10 Glaives; Bandits will beat glaives if the Bandits run back; they have longer range and can actually kill ten Glaives if the Glaive user does not pull back. Essentially; you [b]must[/b] catch your opponent off-guard or else your swarm of Glaives will meet a Stardust, Riots, or a clump of other raiders from the enemy team. [b] Fleas are not raiders-- they are scouts[/b]
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Ronin-- Being a skirmisher, without proper Warrior support they will get rushed by a few raiders -- even 1half of Ronins will lose to raiders e.g 10Ronin vs 5 Bandits. This is exacerbated because the Ronin has to be in a straight line to fire all their rockets, but you can "Cross the T", which is attack the end of the line and go sideways instead of attacking the middle; Only 1 Ronin can actually fire at the end of the line, and raiders can easily dodge that one shot, meaning that they can slaughter all of the Ronin if they don't have Warrior support. Also, the Ronin cannot fight in equal numbers; they will be blasted to wreckage; Like most of the units from that factory, the Ronin is weaker than all of its counterparts, which mean that they cannot afford to fight in a 1v1.
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Ronin-- Being a skirmisher, without proper Warrior support they will get rushed by a few raiders -- even 1half of Ronins will lose to raiders e.g 10Ronin vs 5 Bandits. This is exacerbated because the Ronin has to be in a straight line to fire all their rockets, but you can "Cross the T", which is attack the end of the line and go sideways instead of attacking the middle; Only 1 Ronin can actually fire at the end of the line, and raiders can easily dodge that one shot, meaning that they can slaughter all of the Ronin if they don't have Warrior support. Also, the Ronin cannot fight in equal numbers; they will be blasted to wreckage; Like most of the units from that factory, the Ronin is weaker than all of its counterparts, which mean that they cannot afford to fight in a 1v1.
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Point number 2;
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Point number 2;
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Cloakbots of course have [b]everything[/b] a "newbie" factory should have; cheap, disposable units, one of every unit type, and a lot of versatility.
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Cloakbots of course have [b]everything[/b] a "newbie" factory should have; cheap, disposable units, one of every unit type, and a lot of versatility.
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Unfortunately, the swarmy and versatile nature of the cloakbots mean that they must be attacking in large numbers to get anything done. A player who can use his factory's strengths will beat out the Cloakbots time after time because the cloakbot factory seriously emphasizes "Jack of All Trades, Master of None". This means a Heavy Tank player can use their overwhelming force to crush cloakbots in field battles, Shields can use their clumps to fight cloakbots on their own ground and win, Spiders can use their abnormal ability of wiping out waves (Redback, Venom, Crabe, the units that are necessary in spider factory wipes out swarms very easily), Rovers can use their nature beefiness and "glass-cannon" units to out DPS the cloaks. However, all these factories lack the sheer versatility of cloakbots(except shields), but they make up for those with Higher metal to HP/DPS units, specialization in terrain (HT and LV are the kings of flat ground, HT is the slow but unstoppable juggernaut, while LV does the blitzkreig extremely well, spiders in hilly terrain are extremely frightening, being able to attack in every direction), sheer firepower (Amphbots out burst damage every cloaky except Spectre) or they can slowly but surely build a large force while the cloakies can't get through the defenses (Shields used well allow them to win via sheer attrition because they can pile more and more Felons and Thugs).
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Unfortunately, the swarmy and versatile nature of the cloakbots mean that they must be attacking in large numbers to get anything done. A player who can use his factory's strengths will beat out the Cloakbots time after time because the cloakbot factory seriously emphasizes "Jack of All Trades, Master of None". This means a Heavy Tank player can use their overwhelming force to crush cloakbots in field battles, Shields can use their clumps to fight cloakbots on their own ground and win, Spiders can use their abnormal ability of wiping out waves (Redback, Venom, Crabe, the units that are necessary in spider factory wipes out swarms very easily), Rovers can use their nature beefiness and "glass-cannon" units to out DPS the cloaks. However, all these factories lack the sheer versatility of cloakbots(except shields), but they make up for those with Higher metal to HP/DPS units, specialization in terrain (HT and LV are the kings of flat ground, HT is the slow but unstoppable juggernaut, while LV does the blitzkreig extremely well, spiders in hilly terrain are extremely frightening, being able to attack in every direction), sheer firepower (Amphbots out burst damage every cloaky except Spectre) or they can slowly but surely build a large force while the cloakies can't get through the defenses (Shields used well allow them to win via sheer attrition because they can pile more and more Felons and Thugs).
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So while the Cloakybot factory is a great factory in terms of versatility, other factories have something "special" about them which allows them to beat Cloakybots if used correctly.
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So while the Cloakybot factory is a great factory in terms of versatility, other factories have something "special" about them which allows them to beat Cloakybots if used correctly.
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To
answer
your
question;
yes.
If
you
want
specialization
and
not
versatility,
then
don't
go
Cloakbots/Shiekds
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To
answer
your
question;
yes.
If
you
want
specialization
and
not
versatility,
then
don't
go
Cloakbots/Shields
as
they
are
the
two
most
versatile
factories
in-game
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