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Some strategies?
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Some strategies?
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My extremely general guide;
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My extremely general guide;
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\n
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\n
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Your end goal is to win;
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Your end goal is to win;
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So ,how to win?
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So ,how to win?
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[b]Warning! Long wall of Text![/b]
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[b]Warning! Long wall of Text![/b]
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[spoiler]
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[spoiler]
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\n
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\n
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First; you must be aggressive
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First; you must be aggressive
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[i]Army is fist
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[i]Army is fist
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Resources are face
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Resources are face
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Punch resources with army.
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Punch resources with army.
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Being "defensive" is like getting punched to the face repeatedly.
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Being "defensive" is like getting punched to the face repeatedly.
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So keep punching.
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So keep punching.
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In early game, you must make a fist with raiders. This fist is weak at first.
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In early game, you must make a fist with raiders. This fist is weak at first.
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Unless you get attacked, do not attack enemy raiders unless you have advantage in numbers.
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Unless you get attacked, do not attack enemy raiders unless you have advantage in numbers.
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Because enemy raider is enemy's fist.
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Because enemy raider is enemy's fist.
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You do not want to punch a fist.
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You do not want to punch a fist.
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You want to punch the face.
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You want to punch the face.
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So avoid his raiders if you don't have numerical advantage.
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So avoid his raiders if you don't have numerical advantage.
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Then punch his metal extractors repeatedly.
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Then punch his metal extractors repeatedly.
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Keep destroying metal extractors.
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Keep destroying metal extractors.
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Keep punching.
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Keep punching.
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However, defense is like shield.
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However, defense is like shield.
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Lotus, Stardust, Picket, these are shields.
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Lotus, Stardust, Picket, these are shields.
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Do not punch shields unless you have to
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Do not punch shields unless you have to
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Go around shield and punch the face.
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Go around shield and punch the face.
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You want to create pressure.
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You want to create pressure.
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Pressure makes enemy go defensive.
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Pressure makes enemy go defensive.
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It allows you to expand.
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It allows you to expand.
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So make your face bigger.
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So make your face bigger.
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While punching the enemy's face, make yours larger.
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While punching the enemy's face, make yours larger.
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Increase your resources.
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Increase your resources.
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Expand.
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Expand.
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But make sure to have defense, because these are shields.
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But make sure to have defense, because these are shields.
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When you get attacked by raiders, respond if your defense is weak.
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When you get attacked by raiders, respond if your defense is weak.
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Otherwise, if your defense can handle it, do not send army to defend.
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Otherwise, if your defense can handle it, do not send army to defend.
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It lowers pressure on the enemy and allows them to recover and expand.
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It lowers pressure on the enemy and allows them to recover and expand.
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When he pulls back his fist after attacking you, punch it if the raider ball is weaker.
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When he pulls back his fist after attacking you, punch it if the raider ball is weaker.
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This will destroy his fist and stop him from punching you.
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This will destroy his fist and stop him from punching you.
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Keep expanding.
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Keep expanding.
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Eventually, you will transition out of the raider phase.
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Eventually, you will transition out of the raider phase.
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Now you make a small army capable of going through the shields your raiders never could.
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Now you make a small army capable of going through the shields your raiders never could.
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Then punch the enemy's face again.
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Then punch the enemy's face again.
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Stop them from expanding.
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Stop them from expanding.
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However, they might fight back.
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However, they might fight back.
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If army is stronger;
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If army is stronger;
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run.
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run.
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If you do not, you will lose fight.
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If you do not, you will lose fight.
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If army is same strength;
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If army is same strength;
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You choose whether you fight or not.
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You choose whether you fight or not.
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But remember defenders have advantage.
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But remember defenders have advantage.
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Because they have shields
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Because they have shields
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And they have fist.
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And they have fist.
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If army is weaker;
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If army is weaker;
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Destroy their army.
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Destroy their army.
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But make sure you do not get destroyed in the process.
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But make sure you do not get destroyed in the process.
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If tide turns.
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If tide turns.
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Run.
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Run.
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Look for ways to punch opponent.
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Look for ways to punch opponent.
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Constructors are like chest.
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Constructors are like chest.
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Kill constructors first.
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Kill constructors first.
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Then kill resource.
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Then kill resource.
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That way, constructor cannot rebuild resources.
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That way, constructor cannot rebuild resources.
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Keep making army larger.
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Keep making army larger.
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Continue to find weaknesses in enemy.
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Continue to find weaknesses in enemy.
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Then punch weaknesses.
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Then punch weaknesses.
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Every time you fight army, you punch fist.
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Every time you fight army, you punch fist.
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You will be hurt.
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You will be hurt.
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So make certain you hurt enemy far more than yourself.
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So make certain you hurt enemy far more than yourself.
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Reclaim every wreck you see.
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Reclaim every wreck you see.
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This makes building easier.
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This makes building easier.
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Make sure you have enough energy to use metal.
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Make sure you have enough energy to use metal.
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Then turn those resources in army.
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Then turn those resources in army.
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This will make your fist larger.
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This will make your fist larger.
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Eventually, you will have fist strong enough to crush opponent's shields.
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Eventually, you will have fist strong enough to crush opponent's shields.
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But look for weaknesses first.
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But look for weaknesses first.
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Then punch weaknesses.
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Then punch weaknesses.
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Then punch face.
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Then punch face.
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Then kill commander.
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Then kill commander.
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Then caretakers.
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Then caretakers.
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Then factory.
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Then factory.
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Then constructors.
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Then constructors.
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Then enemy's army.
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Then enemy's army.
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Without resources and without army, opponent will resign.
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Without resources and without army, opponent will resign.
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If not.
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If not.
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Keep building army.
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Keep building army.
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Then punch whatever is left of his face again.
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Then punch whatever is left of his face again.
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And again.
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And again.
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Until you win.
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Until you win.
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[/i]
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[/i]
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[/spoiler]
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[/spoiler]
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\n
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\n
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......
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......
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\n
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\n
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This is what I got out of watching @shadowfury333 's casts and my experience in 1v1's
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This is what I got out of watching @shadowfury333 's casts and my experience in 1v1's
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This is really, really basic.
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This is really, really basic.
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Unit
compositions
are
just
a
different
way
of
making
a
fist.
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You still have to punch to win, meaning you must still be aggressive.
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\n
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\n
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