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Air Superiority fighter needs a serious buff

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Date Editor Before After
5/12/2018 3:56:37 AMAUrankAdminSaktoth before revert after revert
Before After
1 The Raptor has almost twice the hitpoints of the Swift. It's meant to brawl with other air units like gunships and survive over enemy AA. It slowing down actually allows it to spend more time following and tracking the target. Swifts dissolve when facing a Rapier/Trident ball, or to late game AA like Chainsaws. 1 The Raptor has almost twice the hitpoints of the Swift. It's meant to brawl with other air units like gunships and survive over enemy AA. It slowing down actually allows it to spend more time following and tracking the target. Swifts dissolve when facing a Rapier/Trident ball, or to late game AA like Chainsaws.
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3 It is a little bit weak when you consider the other strengths of the swift, the boost makes it great for scouting, escaping, or quickly responding to enemy bombers or penetrating raider groups. I tend to rely on swifts and if I really need air control, build ground AA rather than Raptors. Though sometimes, when it's hard to get a strong enough concentration of static AA to respond to a constantly moving Rapier/Trident or Nimbus ball, Raptors are an option. 3 It is a little bit weak when you consider the other strengths of the swift, the boost makes it great for scouting, escaping, or quickly responding to enemy bombers or penetrating raider groups. I tend to rely on swifts and if I really need air control, build ground AA rather than Raptors. Though sometimes, when it's hard to get a strong enough concentration of static AA to respond to a constantly moving Rapier/Trident or Nimbus ball, Raptors are an option.
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5 It could be stronger, but I wouldn't want it to be the final word in anti-air.