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Veterans view on Caretaker?

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Date Editor Before After
5/12/2018 6:34:28 AMAUrankSnuggleBass before revert after revert
Before After
1 I personally think caretakers are over-rated, but understand that most people of high MMR like them more than me, so take my opinion with a grain of salt. 1 I personally think caretakers are over-rated, but understand that most people of high MMR like them more than me, so take my opinion with a grain of salt.
2 \n 2 \n
3 I like to make 2 before I make caretakers. The reason for this is because it gives you a lot of options, and it's more granular. You should always have at least one worker at your base anyway, for building energy etc. 3 I like to make 2 before I make caretakers. The reason for this is because it gives you a lot of options, and it's more granular. You should always have at least one worker at your base anyway, for building energy etc.
4 \n 4 \n
5 So before 10 metal, you don't need a caretaker because your factory is going to deal with your BP requirements on it's own. 5 So before 10 metal, you don't need a caretaker because your factory is going to deal with your BP requirements on it's own.
6 Before 15 metal, you only need a worker at base. 6 Before 15 metal, you only need a worker at base.
7 After 15 metal, spending 80 additional metal on BP you don't yet need is anti-tempo. It's more efficient technically, but if the BP isn't being used the caretaker up to 25 BP is not going to be worth for a while. 7 After 15 metal, spending 80 additional metal on BP you don't yet need is anti-tempo. It's more efficient technically, but if the BP isn't being used the caretaker up to 25 BP is not going to be worth for a while.
8 Once you're 20 m/s, you can build the caretaker and then peel off one worker to go build forward or reclaim. 8 Once you're 20 m/s, you can build the caretaker and then peel off one worker to go build forward or reclaim.
9 \n
10 As for caretakers that are not at base, I think they're generally bad but there are situations in which they excel. They do need terra for them to have any chance of living though. If you manage to nab 110 metal off the ground the caretaker has kinda payed for itself by also denying this metal to opponents. When reclaim is in range of a caretaker but not another worker type this tends to be when I build them on the front line.