1 |
1,2) It should definitely be easier given that single player save is done as opposed to no save at all. Code can be reused, at the very least ideas and issues that were encountered and fixed for single player save can carry over. So no matter how you look at it, it should save some time. Either in code reuse or things learned by doing single player save. I bet most of the code can be reused.
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1 |
1,2) It should definitely be easier given that single player save is done as opposed to no save at all. Code can be reused, at the very least ideas and issues that were encountered and fixed for single player save can carry over. So no matter how you look at it, it should save some time. Either in code reuse or things learned by doing single player save. I bet most of the code can be reused.
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2 |
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2 |
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3 |
3) it's not a concern. It's up to the person hosting and the players joining if they care which slot they occupy. You would likely play this more more often with people you know. That they play differently or join a different slot is a choice to the people playing and has no impact on implementation aside from letting people choose their slots. If you don't have all the players, the units of that player will be given to one of the existing players same as in multiplayer now, or just given to the host. Again this is already implemented.
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3 |
3) it's not a concern. It's up to the person hosting and the players joining if they care which slot they occupy. You would likely play this more more often with people you know. That they play differently or join a different slot is a choice to the people playing and has no impact on implementation aside from letting people choose their slots. If you don't have all the players, the units of that player will be given to one of the existing players same as in multiplayer now, or just given to the host. Again this is already implemented.
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4 |
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4 |
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5 |
4)
You
assume
a
lot
of
things.
I
gave
you
evidence
of
long
games
and
yet
you
still
argue
the
point.
This
would
be
a
great
feature,
and
as
@GoogleFrog
said
recently
(
I'm
pretty
sure
it
was
him)
,
just
because
the
existing
user
base
of
this
game
got
used
to
all
the
missing
features
because
they
have
been
here
for
years,
doesn't
mean
it's
not
a
good
and
needed
feature
by
new
players.
Expecting
limitation
is
not
a
good
thing.
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5 |
4)
You
assume
a
lot
of
things.
I
gave
you
evidence
of
long
games
and
yet
you
still
argue
the
point.
This
would
be
a
great
feature,
and
as
@GoogleFrog
said
recently
(
see
above)
,
just
because
the
existing
user
base
of
this
game
got
used
to
all
the
missing
features
because
they
have
been
here
for
years,
doesn't
mean
it's
not
a
good
and
needed
feature
by
new
players.
Expecting
limitation
is
not
a
good
thing.
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6 |
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|
6 |
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|
7 |
5) I'm making suggestions for what features I, and many other players would love. I'm not saying every single player would use it, but many would. Besides, it might be easy to do. You never know. It seems like most of the pieces are there.
|
7 |
5) I'm making suggestions for what features I, and many other players would love. I'm not saying every single player would use it, but many would. Besides, it might be easy to do. You never know. It seems like most of the pieces are there.
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8 |
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8 |
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|
9 |
6) That's fair, but there is also a big learning curve, there are also no easy instructions on how to build and run the game from source. The instructions I saw somewhere said that even the assets are not available in the source repository and they have to be found somewhere else, yet it didn't say where. So there is a big cost to invest to try and do this for someone new who hasn't done it already.
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9 |
6) That's fair, but there is also a big learning curve, there are also no easy instructions on how to build and run the game from source. The instructions I saw somewhere said that even the assets are not available in the source repository and they have to be found somewhere else, yet it didn't say where. So there is a big cost to invest to try and do this for someone new who hasn't done it already.
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10 |
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10 |
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