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Hover raiders rush

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Date Editor Before After
3/6/2012 6:16:09 AMAUrankAdminSaktoth before revert after revert
Before After
1 I remember the first time I was rushed with scouts back in the day. They played pop-goes-the-weasel around my factory, destroying all my starting structures and keeping my factory between them and my commander so I couldn't do anything. 1 I remember the first time I was rushed with scouts back in the day. They played pop-goes-the-weasel around my factory, destroying all my starting structures and keeping my factory between them and my commander so I couldn't do anything.
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3 I was floored that the game could be played like that and immediately addicted. Zero-K is very different to most RTS's. Combat starts from minute 1 and doesn't stop until the game is over. This makes games much faster and action-packed. It is also why you have your commander, and a range of light defensive tower options. 3 I was floored that the game could be played like that and immediately addicted. Zero-K is very different to most RTS's. Combat starts from minute 1 and doesn't stop until the game is over. This makes games much faster and action-packed. It is also why you have your commander, and a range of light defensive tower options.
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5 There are a few legit cheesy 'rushes' (wait until you get comm-dropped or jack-rushed, -THEN- you can rage), but hover scouts isn't one of them. This is a standard starting attack which happens almost every game, usually just to establish where the enemies are and pick off any expanding workers. 5 There are a few legit cheesy 'rushes' (wait until you get comm-dropped or jack-rushed, -THEN- you can rage), but hover scouts isn't one of them. This is a standard starting attack which happens almost every game, usually just to establish where the enemies are and pick off any expanding workers.
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7 A standard starting build order is factory, metal extractor x3, solar panel x3 then a light laser tower or defender. Defender gives more coverage, while the light laser tower gives more firepower. The defensive structures exist mostly to stop the enemy from keeping your buildings between himself and your commander. Sometimes he can get in a blind spot of your turret- if this happens, just pursue him with your com and make a raider out of your own factory. If he destroys a few structures that is fine, they leave wrecks behind, reclaim the wrecks and rebuild. 7 A standard starting build order is factory, metal extractor x3, solar panel x3 then a light laser tower or defender. Defender gives more coverage, while the light laser tower gives more firepower. The defensive structures exist mostly to stop the enemy from keeping your buildings between himself and your commander. Your commander is in fact more than capable of killing 90% of early rushes on his own, if he can catch them. Sometimes the enemy can get in a blind spot of your turret- if this happens, just pursue him with your com and make a raider out of your own factory. If he destroys a few structures that is fine, they leave wrecks behind, reclaim the wrecks and rebuild. It isn't as punishing as losing early workers in SC2.
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9 If you want to execute this kind of probing attack yourself, it is really important to assist your factory with your commander. Use the guard command (right-click on the factory with the com). Often you'll end up blundering into his commander with these units and dying though, so spread them out over the enemy start box to establish where the enemy is, and then stay out of range of his defenses and try to pick off anything that isn't protected. 9 If you want to execute this kind of probing attack yourself, it is really important to assist your factory with your commander. Use the guard command (right-click on the factory with the com). Often you'll end up blundering into his commander with these units and dying though, so spread them out over the enemy start box to establish where the enemy is, and then stay out of range of his defenses and try to pick off anything that isn't protected.