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Giving mexes an armored mode

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Date Editor Before After
5/19/2018 7:57:14 AMDErankWeltenwind before revert after revert
Before After
1 A good player kills 2 Lotus and 3 mex with 2 Scythes or 8 glaives. 1 A good player kills 2 Lotus and 3 mex with 2 Scythes or 8 glaives.
2 In the progress, he loses maybe 2-4 glaives or needs to stand idle to heal the scythes which doesn't matter because they already made cost. 2 In the progress, he loses maybe 2-4 glaives or needs to stand idle to heal the scythes which doesn't matter because they already made cost.
3 \n 3 \n
4 425m worth of metal killed and probably 30 seconds = 60m lost on income (or more if they are overdriven or a constructor is nearby). 4 425m worth of metal killed and probably 30 seconds = 60m lost on income (or more if they are overdriven or a constructor is nearby).
5 \n 5 \n
6 A stardust will kill more scythes and glaives, but putting a stardust on every 3 mex sets you either back 30 seconds and you risk losing that stardust during build porgress. 6 A stardust will kill more scythes and glaives, but putting a stardust on every 3 mex sets you either back 30 seconds and you risk losing that stardust during build porgress.
7 The emeny could choose to expand undefended and make 120m per minute more - a second constructor which follows the first and builds defenses on already claimed mex spots.
7 \n 8 \n
8 The emeny could choose to expand undefended and make 120m per minute more - a second constructor which follows the first and builds defenses on already claimed mex spots. 9 If 5 Lotus are needed to defend the whole front, you pay 450m for Lotus.
10 How much should your 450m Lotus be able to kill?