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Current MMR system

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Date Editor Before After
5/22/2018 12:40:34 PMCHrankAdminDeinFreund before revert after revert
5/22/2018 12:39:38 PMCHrankAdminDeinFreund before revert after revert
5/22/2018 12:38:05 PMCHrankAdminDeinFreund before revert after revert
Before After
1 You don't directly gain/lose rating depending on games. As @cathartes says, it's pointless to show absolute changes as rating is simply a function that is fit to best describe your past games. Your fit can be completely different once your previous enemies play more games. 1 You don't directly gain/lose rating depending on games. As @cathartes says, it's pointless to show absolute changes as rating is simply a function that is fit to best describe your past games. Your fit can be completely different once your previous enemies play more games.
2 \n 2 \n
3 What exactly do you want the system to show you? For example you could've been losing against a smurf and using your way of tracking rating before/after each match, you would see a huge rating loss. Then later, while you don't even play any games, you would suddently gain a lot of rating only because the system realized the smurf is actually a good player. The games of your enemies impact your rating just as much as your own games. 3 What exactly do you want the system to show you? For example you could've been losing against a smurf and using your way of tracking rating before/after each match, you would see a huge rating loss. Then later, while you don't even play any games, you would suddently gain a lot of rating only because the system realized the smurf is actually a good player. The games of your enemies impact your rating just as much as your own games.
4 \n 4 \n
5 The history that is shown on the Rating statistics page is automatically updated to reflect these adjustments. So while it would display the fact that you didn't actually lose much rating to the smurf correctly, it would also neglect the fact that you had temporarily lost some rating. 5 The history that is shown on the Rating statistics page is automatically updated to reflect these adjustments. So while it would display the fact that you didn't actually lose much rating to the smurf correctly, it would also neglect the fact that you had temporarily lost some rating.
6 \n 6 \n
7 I've implemented a way to track rating changes after each match like you do by manually checking ratings. That's what GoogleFrog is talking about. This is only for debugging really and I'd rather remove it completely, because it gets misinterpreted all the time. The changes you see from one game to the next are often heavily skewed by the actions of your enemies. If it turns out some of your previous victories were easier than expected, the next victory can bring a relative rating loss, even though the game itself obviously couldn't lower your rating. This is especially visible in team games, which by themselves have nearly no instant impact on your rating. 7 I've implemented a way to track rating changes after each match like you do by manually checking ratings. That's what GoogleFrog is talking about. This is only for debugging really and I'd rather remove it completely ( right now it's only visible to admins) , because it gets misinterpreted all the time. The changes you see from one game to the next are often heavily skewed by the actions of your enemies. If it turns out some of your previous victories were easier than expected, the next victory can bring a relative rating loss, even though the game itself obviously couldn't lower your rating. This is especially visible in team games, which by themselves have nearly no instant impact on your rating.
8 \n 8 \n
9 [spoiler] 9 [spoiler]
10 https://i.imgur.com/y0zIBFY.png 10 https://i.imgur.com/y0zIBFY.png
11 Hardly anyone's rating change here was caused by the game itself. Otherwise there would be no way for people to lose rating over a victory or gain on a loss. 11 Hardly anyone's rating change here was caused by the game itself. Otherwise there would be no way for people to lose rating over a victory or gain on a loss.
12 [/spoiler] 12 [/spoiler]