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B546363 2 on Eye of Horus v13 (Multiplayer)

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Date Editor Before After
5/30/2018 1:45:08 PMEErankAdminAnarchid before revert after revert
5/30/2018 10:27:04 AMEErankAdminAnarchid before revert after revert
5/30/2018 10:26:04 AMEErankAdminAnarchid before revert after revert
5/30/2018 10:23:55 AMEErankAdminAnarchid before revert after revert
5/30/2018 10:23:25 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]This is perhaps a problem of intuition and slippery slope. [/quote] 1 [quote]This is perhaps a problem of intuition and slippery slope. [/quote]
2 Dunno, from the inside it felt pretty much like this: 2 Dunno, from the inside it felt pretty much like this:
3 \n 3 \n
4 1) Cyclops appears. I realise i have Blitzes and that they do nothing vs Cyclops. The only counter to Cyclops in Tank is More Cyclops. 4 1) Cyclops appears. I realise i have Blitzes and that they do nothing vs Cyclops. The only counter to Cyclops in Tank is More Cyclops.
5 \n 5 \n
6 2) I realise that because the enemy already has More Cyclops, and that they are actively pushing my territory, i cannot just have More Cyclops. 6 2) I realise that because the enemy already has More Cyclops, and that they are actively pushing my territory, i cannot just have More Cyclops.
7 \n 7 \n
8 3) It feels that Cyclops is an assault unit that isn't very accurate against raiders and has a low rate of fire and kills only one raider at a time, so it can be very effectively taken with dart/scorcher ( at about the same rate as other assaults) so i try that. Obviously it fails because *all* of these assumptions are wrong: Cyclops is accurate vs both Scorcher and Dart, it has AoE, and fairly good RoF. Also it has enough range to work with the square law. It can only be practically attacked at about the same cost, which makes Scorcher not really a counter if you consider that it does have much cheaper counters. 8 3) It feels that Cyclops is an assault unit that isn't very accurate against raiders and has a low rate of fire and kills only one raider at a time, so it can be very effectively taken with dart/scorcher ( at about the same rate as other assaults) so i try that. Obviously it fails because *all* of these assumptions are wrong: Cyclops is accurate vs both Scorcher and Dart, it has AoE, and fairly good RoF. Also it has enough range to work with the square law. It can only be practically attacked at about the same cost, which makes Scorcher not really a counter if you consider that the Scorcher does have much cheaper counters.
9 \n 9 \n
10 4) Realising that, i try the weird counters, but it's too late, and also the nuke gets scouted. Game over. 10 4) Realising that, i try the weird counters, but it's too late, and also the nuke gets scouted. Game over.
11 \n 11 \n
12 I think it is uneconomical to try countering an already deployed Cyclops with Scorcher at this efficiency with a fairly even economy. You need to facswitch and produce a Cyclops worth of Scorcher while the enemy Cyclops is already pwning you, during which time, the enemy does his best to produce 2000 cost of another Cyclops, so now you're again at a disadvantage unless he overextends. So now you repeat the moves, and you have a 3:2 ratio that could already work if not for the fact that the Cyclopses have taken a third of the map from you by now. 12 I think it is uneconomical to try countering an already deployed Cyclops with Scorcher at this efficiency with a fairly even economy. You need to facswitch and produce a Cyclops worth of Scorcher while the enemy Cyclops is already pwning you, during which time, the enemy does his best to produce 2000 cost of another Cyclops, so now you're again at a disadvantage unless he overextends. So now you repeat the moves, and you have a 3:2 ratio that could already work if not for the fact that the Cyclopses have taken a third of the map from you by now.
13 \n 13 \n
14 It's just too much of a qualitative leap in a tank mirror. I don't think Cyclops is this nasty elsewhere or that it is *the* problem with Tank. 14 It's just too much of a qualitative leap in a tank mirror. I don't think Cyclops is this nasty elsewhere or that it is *the* problem with Tank.