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lobster

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Date Editor Before After
6/2/2018 8:30:54 AMPRrankScrangos before revert after revert
Before After
1 Limpet i still havnt found a use for it. Not only does it feel like it fails to do its job. . . . . the archer does it 100x better. 1 Limpet i still havnt found a use for it. Not only does it feel like it fails to do its job. . . . . the archer does it 100x better. It might allow the non instant skirms to be caught more easily by amph forces but thats the only thing i can imagine. However its kinda useless against scalpels which is sorta the fac that one would expect to see against amph.
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3 As far as the lobster, its super clunky and micro intensive for combat. I did once throw scallops at grizzlies and completely butchered them in a hillarious manner... but more often than not the lobster gets killed early, or the throwtime is so long that units just dodge the units before they land. 3 As far as the lobster, its super clunky and micro intensive for combat. I did once throw scallops at grizzlies and completely butchered them in a hillarious manner... but more often than not the lobster gets killed early, or the throwtime is so long that units just dodge the units before they land.
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5 However while the lobster feels useless for real combat, it has some gimmicks (that to be honest fit more with jumpy than amph). You can throw your army, even grizzlies into elevated positions and send a lobster along to use it to completely bypass the enemy defense and jump straight around into their base if the map allows it. With workers thrown along you can even fortify that elevated position near the enemy base. 5 However while the lobster feels useless for real combat, it has some gimmicks (that to be honest fit more with jumpy than amph). You can throw your army, even grizzlies into elevated positions and send a lobster along to use it to completely bypass the enemy defense and jump straight around into their base if the map allows it. With workers thrown along you can even fortify that elevated position near the enemy base.
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7 It also allows maps with water that is far below or simply has a cliff that cannot be scaled to be still used to stage flank attacks. (though amph is so slow, that by the time you get units in position for a flank you'll have lost the game) 7 It also allows maps with water that is far below or simply has a cliff that cannot be scaled to be still used to stage flank attacks. (though amph is so slow, that by the time you get units in position for a flank you'll have lost the game)