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lobster

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Date Editor Before After
6/2/2018 12:50:11 PMEErankAdminAnarchid before revert after revert
6/2/2018 12:49:05 PMEErankAdminAnarchid before revert after revert
6/2/2018 12:46:56 PMEErankAdminAnarchid before revert after revert
6/2/2018 12:45:34 PMEErankAdminAnarchid before revert after revert
6/2/2018 12:44:27 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I don't think that it is the most common or most effective use of Lobster, but it is a thing that Amphfac occasionally wants. Putting Lobster in the factory that needs it least sounds terrible. [/quote] 1 [quote]I don't think that it is the most common or most effective use of Lobster, but it is a thing that Amphfac occasionally wants. Putting Lobster in the factory that needs it least sounds terrible. [/quote]
2 I feel like i can use this line of argument for moving air transports to Rover or Shield pretty much verbatim. Gunship itself has precisely zero use for Charon, and Charon is what Rover and Shield occasionally want. Even though practically their most efficient and common use case is Reaver or Ogre drop. 2 I feel like i can use this line of argument for moving air transports to Rover or Shield pretty much verbatim. Gunship itself has precisely zero use for Charon, and Charon is what Rover and Shield occasionally want. Even though practically their most efficient and common use case is Reaver or Ogre drop.
3 \n 3 \n
4 Similar to Lobster, it also makes the recipient factory functionally allterrain. 4 Similar to Lobster, it also makes the *entire* recipient factory functionally allterrain. This is what makes it different to for example Dirtbag or Imp.