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lobster

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Date Editor Before After
6/2/2018 1:28:19 PMAUrankAdminAquanim before revert after revert
6/2/2018 1:24:32 PMAUrankAdminAquanim before revert after revert
6/2/2018 1:23:08 PMAUrankAdminAquanim before revert after revert
6/2/2018 1:19:36 PMAUrankAdminAquanim before revert after revert
Before After
1 Saying that Lobster "makes the entire factory functionally all-terrain" in the same sense as Charon is a pretty big stretch. Air factories also operate by different rules - they are generally intended for use as synergy factories. 1 Saying that Lobster "makes the entire factory functionally all-terrain" in the same sense as Charon is a pretty big stretch. Air factories also operate by different rules - they are generally intended for use as synergy factories.
2 \n 2 \n
3 More units which are poor to useless in Jumpfac but good in synergy with other factories sounds like exactly what Jumpfac does not need or want. 3 More units which are poor to useless in Jumpfac but good in synergy with other factories sounds like exactly what Jumpfac does not need or want.
4 \n
5 Putting Djinn and Lobster in the same factory establishes _some_ kind of theme at least.