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lobster

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Date Editor Before After
6/2/2018 1:41:57 PMEErankAdminAnarchid before revert after revert
6/2/2018 1:40:41 PMEErankAdminAnarchid before revert after revert
6/2/2018 1:39:03 PMEErankAdminAnarchid before revert after revert
6/2/2018 1:38:26 PMEErankAdminAnarchid before revert after revert
6/2/2018 1:37:32 PMEErankAdminAnarchid before revert after revert
Before After
1 I'm nof arguing for moving Lobster fo Jump or even any immediate action on it. Not to channel Skasi too much, but i doubt this kind of holistic design based thing can be done in the current state of ZK as a project anyway. 1 I'm not arguing for moving Lobster fo Jump or even any immediate action on it. Not to channel Skasi too much, but i doubt this kind of holistic design based thing can be done in the current state of ZK as a project anyway.
2 \n 2 \n
3 If anything, i'd make it morphable from Newton. Then Newton and Archer are also a theme. 3 If anything, i'd make it morphable from Newton. Then Newton and Archer are also a theme.
4 \n 4 \n
5 I'm just noticing my disapproval of its presence in amph because i feel like it dilutes jump by a lot by making every amph capable of jump. 5 I'm just noticing my disapproval of its presence in amph because i feel like it dilutes jump by a lot by making every amph capable of jump. It's just so untidy.
6 \n 6 \n
7 Iris is a good illustration here, i think. Imagine if Iris did not exist and then was newly added to a factory which is not Cloaky, because, say, Snitches are great as a ghetto artillery with Iris, and Cloaky got enough cloaks already anyway. 7 Iris is a good illustration here, i think. Imagine if Iris did not exist and then was newly added to a factory which is not Cloaky, because, say, Snitches are great as a ghetto artillery with Iris, and Cloaky got enough cloaks already anyway.