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Player retention

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Date Editor Before After
6/3/2018 6:58:10 AMUSrank_Shaman before revert after revert
6/3/2018 6:56:47 AMUSrank_Shaman before revert after revert
6/3/2018 6:46:51 AMUSrank_Shaman before revert after revert
Before After
1 [quote]I think the best ways to keep player retention is through the creation of reliable tutorials that people have to play before multiplayer[/quote] 1 [quote]I think the best ways to keep player retention is through the creation of reliable tutorials that people have to play before multiplayer[/quote]
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3 Or having a fun and appealing gameplay (not saying ZK doesn't have this. This is a common trait among successful indie titles). Forced tutorials are not fun. If you want fun, put newbies against other absolute newbies based on their prior RTS experience and have that serve as a tutorial. Sort of like a special MM pool. Yes, this is how it's supposed to work in theory, but you occasionally get the weird episodes of top 50 vs absolute newbie and they get crushed and leave because it wasn't enjoyable. 3 Or having a fun and appealing gameplay (not saying ZK doesn't have this. This is a common trait among successful indie titles). Forced tutorials are not fun. If you want fun, put newbies against other absolute newbies based on their prior RTS experience and have that serve as a tutorial. Sort of like a special MM pool. Yes, this is how it's supposed to work in theory, but you occasionally get the weird episodes of top 50 vs absolute newbie and they get crushed and leave because it wasn't enjoyable.
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5 You want to keep players around past that? Give em something to do. Have a newbie tournament where no one over 1500 MMR/elo casual or MM can join. Right now you're sitting at a game that has good gameplay, but you don't have a means to flaunt it. Locking it behind a tutorial won't do much to keep players here. Most of the few events we do have are geared towards keeping vets around and interested. 5 You want to keep players around past that? Give em something to do. Have a newbie tournament where no one over 1500 MMR/elo casual or MM can join. Right now you're sitting at a game that has good gameplay, but you don't have a means to flaunt it. Locking it behind a tutorial won't do much to keep players here. Most of the few events we do have are geared towards keeping vets around and interested.
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7 A potential idea could be an adopt a newbie tournament where a vet can coach a newbie, but cannot interact with units. Ideally you'd have a signup pool of new players and veterans then have the new players pick their coach. Newbies would ideally be below 1400 elo and have at least 5 or 6 games under their belt. 7 A potential idea could be an adopt a newbie tournament where a vet can coach a newbie, but cannot interact with units. Ideally you'd have a signup pool of new players and veterans then have the new players pick their coach. Newbies would ideally be below 1400 elo and have at least 5 or 6 games under their belt. I'd be interested in overseeing this tournament.