1 |
There
are
some
units
and
structure
in
the
game
that
trade
mobility,
their
ability
to
fire,
or
other
functionality
for
additional
armor.
Crab
and
Gauss
are
just
two
examples.
I
couldn't
find
a
good
reference
that
lists
all
of
them
in
one
place
though.
I
was
thinking
of
this
kind
of
format:
|
1 |
There
are
some
units
and
structures
in
the
game
that
trade
mobility,
their
ability
to
fire,
or
other
functionality
for
additional
armor.
Crab
and
Gauss
are
just
two
examples.
I
couldn't
find
a
good
reference
that
lists
all
of
them
in
one
place
though.
I
was
thinking
of
this
kind
of
format:
|
2 |
\n
|
2 |
\n
|
3 |
Maximum defensive ability
|
3 |
Maximum defensive ability
|
4 |
=========================
|
4 |
=========================
|
5 |
\n
|
5 |
\n
|
6 |
Unit: Felon
|
6 |
Unit: Felon
|
7 |
How to set up for max defense: Set firing mode to "hold fire."
|
7 |
How to set up for max defense: Set firing mode to "hold fire."
|
8 |
Weaknesses/reasons to toggle fire mode: Depletes shield energy to fire.
|
8 |
Weaknesses/reasons to toggle fire mode: Depletes shield energy to fire.
|
9 |
Advantage of setting to "hold fire": Full power to shields.
|
9 |
Advantage of setting to "hold fire": Full power to shields.
|
10 |
Disadvantage of setting to "hold fire": No offensive damage.
|
10 |
Disadvantage of setting to "hold fire": No offensive damage.
|
11 |
Automatically enters a different mode on move command? No.
|
11 |
Automatically enters a different mode on move command? No.
|