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Armor vs. firing/mobility

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Date Editor Before After
6/17/2018 5:11:41 PMUSrankRandomX before revert after revert
Before After
1 There are some units and structure in the game that trade mobility, their ability to fire, or other functionality for additional armor. Crab and Gauss are just two examples. I couldn't find a good reference that lists all of them in one place though. I was thinking of this kind of format: 1 There are some units and structures in the game that trade mobility, their ability to fire, or other functionality for additional armor. Crab and Gauss are just two examples. I couldn't find a good reference that lists all of them in one place though. I was thinking of this kind of format:
2 \n 2 \n
3 Maximum defensive ability 3 Maximum defensive ability
4 ========================= 4 =========================
5 \n 5 \n
6 Unit: Felon 6 Unit: Felon
7 How to set up for max defense: Set firing mode to "hold fire." 7 How to set up for max defense: Set firing mode to "hold fire."
8 Weaknesses/reasons to toggle fire mode: Depletes shield energy to fire. 8 Weaknesses/reasons to toggle fire mode: Depletes shield energy to fire.
9 Advantage of setting to "hold fire": Full power to shields. 9 Advantage of setting to "hold fire": Full power to shields.
10 Disadvantage of setting to "hold fire": No offensive damage. 10 Disadvantage of setting to "hold fire": No offensive damage.
11 Automatically enters a different mode on move command? No. 11 Automatically enters a different mode on move command? No.