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Planetwars Starts on June 23rd

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Date Editor Before After
6/19/2018 12:58:30 PMCZrankpsaniac before revert after revert
Before After
1 Has the new paralell attacking system been implemented? It doesn't look like it is. Looking at https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/2132 1 Has the new paralell attacking system been implemented? It doesn't look like it is. Looking at https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/2132
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3 Because well, here's my comment from the previous testing round: 3 Because well, here's my comment from the previous testing round:
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5 [q]The current attack signup system is really bad. It shows a shiny attack planet button on the top which nabs will inevitably press, attacking the wrong planet with the wrong people which screwes over the faction. There is also an issue that lots of people will see a defend button, lots will quickly click it and it will turn into an attack planet button which they didn't want to press and they will attack the wrong planet. Sounds unlikely, but it already happened to me. 5 [q]The current attack signup system is really bad. It shows a shiny attack planet button on the top which nabs will inevitably press, attacking the wrong planet with the wrong people which screwes over the faction. There is also an issue that lots of people will see a defend button, lots will quickly click it and it will turn into an attack planet button which they didn't want to press and they will attack the wrong planet. Sounds unlikely, but it already happened to me.
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7 The current system also makes nabs discouraged from playing. 7 The current system also makes nabs discouraged from playing.
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9 I see the new system and it fixes most of the issues. I am kinda sceptical about the launch multiple invasions on 1 planet though. Do you really want to have 7 invasions at once on your homeworld? That makes defending it pointless. Without the ability to attack the same planet you can have bad players attacking some backwater planets and it will make them useful. Also, when defending if there are 7 invasions on your planet, you don't know where to put your good players-with one invasion per planet you can have an self-balancing system where pros get or defend the good planets and bad players get/defend the less important ones. This might actually lead to having balanced battles in PW. [/q] 9 I see the new system and it fixes most of the issues. I am kinda sceptical about the launch multiple invasions on 1 planet though. Do you really want to have 7 invasions at once on your homeworld? That makes defending it pointless. Without the ability to attack the same planet you can have bad players attacking some backwater planets and it will make them useful. Also, when defending if there are 7 invasions on your planet, you don't know where to put your good players-with one invasion per planet you can have an self-balancing system where pros get or defend the good planets and bad players get/defend the less important ones. This might actually lead to having balanced battles in PW. [/q]
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