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Planetwars Microbalance Suggestion

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Date Editor Before After
6/24/2018 10:47:06 AMunknownrankShaman before revert after revert
Before After
1 Maybe what is needed is to change the function of PW in general so that it plays out like several missions. Almost like a campaign instead of a string of normal battles with silly buildings spawned already ( eg: the annoying anti-raiding drone buildings) . 1 Maybe what is needed is to change the function of PW in general so that it plays out like several missions. Almost like a campaign instead of a string of normal battles with silly buildings spawned already ( eg: the annoying anti-raiding drone buildings) . Give defenders and attackers actual objectives instead of "force enemy to resign" or "destroy all units". For instance, several mission types can be assigned by faction leaders against a planet such as:
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3 Invasion: Destroy all enemy command buildings within X time. Requires other missions to be done (except Economy Raid).
4 Economy Raid: Destroy Planetary Power Grid and Deep Core Miner units.
5 Garrison Destruction: Destroy all garrison structures.
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7 etc.
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9 Each mission would have an effect on the planet. For instance raiding the Garrison may make it easier to complete an economy raid mission or an economy raid mission might impact the defenses in an invasion mission.
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11 This would allievate a lot of the issues like needing to send your best players at a planet to win it since anyone could perform this task. Missions would be 1 - 10 players on each side. Missions could be set piece battles (no reinforcements/building of units) or with limited metal availability at start (based on faction's overall status).
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14 The idea would be to make PW something other than matchmaker but with silly buildings spawned.