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Shields vs Jumps

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Date Editor Before After
6/24/2018 10:44:48 AMPLrankZenfur before revert after revert
Before After
1 Part of the problem is very unhealthy mechanic of burn - damage over time on pyro. Every raider or mex or windmill it touches just dies. 1 Part of the problem is very unhealthy mechanic of burn - damage over time on pyro. Every raider or mex or windmill it touches just dies.
2 \n 2 \n
3 I suggested long time ago to rework all fire to make area damage over time instead a unit status - more kodachi style. This way only sluggish units or statics would suffer from fire. 3 I suggested long time ago to rework all fire to make area damage over time instead a unit status - more kodachi style. This way only sluggish units or statics would suffer from fire.
4 \n 4 \n
5 I think that mostly Pyro is the problem, not only for shields. It's a riot raider and its main problem are static defenses. I think that it could be more reliant on its jump ability and less generalist with changes: 5 I think that mostly Pyro is the problem, not only for shields. It's a riot raider and its main problem are static defenses. I think that it could be more reliant on its jump ability and less generalist with changes:
6 5% speed reduction and 5-10% hp increase for compensation. HP increase is optional, as combined with jump ability it would make it better against statics. Yes I'm aware that speed reduction is non-linear, while hp above certain treshold is more linear. 6 5% speed reduction and 5-10% hp increase for compensation. HP increase is optional, as combined with jump ability it would make it better against statics. Yes I'm aware that speed reduction is non-linear, while hp above certain treshold is more linear.
7 \n 7 \n
8 Factories tools to "counter" Pyros: 8 Factories tools to "counter" Pyros:
9 \n 9 \n
10 Cloakies: Tick(?), Zeus, Scythe - zeus super slow 10 Cloakies: Tick(?), Zeus, Scythe - zeus super slow
11 Shields: Felon, shielded Outlaw + Bandit (?) - super slow 11 Shields: Felon, shielded Outlaw + Bandit (?) - super slow
12 Spiders: Venom, Redback, sufficient amount of Fleas - redback very slow 12 Spiders: Venom, Redback, sufficient amount of Fleas - redback very slow
13 Hover: Mace, Scalpel, maaybe enough of daggers 13 Hover: Mace, Scalpel, maaybe enough of daggers
14 Jumpers: Puppy (?), Moderator, Jack 14 Jumpers: Puppy (?), Moderator, Jack
15 Rovers: Slow dart + Scorcher, enough of Fencers, Leveler 15 Rovers: Slow dart + Scorcher, enough of Fencers, Leveler
16 Tanks: Panther, Banisher, Welder (?) - prenerf version for sure 16 Tanks: Panther, Banisher, Welder (?) - prenerf version for sure
17 Gunships: Harpy 17 Gunships: Harpy
18 Planes: Raven 18 Planes: Raven
19 \n 19 \n
20 In this picture, Shields look the worst as they are the slowest and most expensive counters. Your economy most likely will get raided. 20 In this picture, Shields look the worst as they are the slowest and most expensive counters. Your economy most likely will get raided.
21 \n 21 \n
22 Commander with lightning gun also helps a lot. 22 Commander with lightning gun also helps a lot.
23 \n
24 @edit:
25 Speaking of racketeer, I think in comparison to its previous state it's more healthy to the game and less reliable for the user. Maybe decreasing its cost by 5% could be discussed?