Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Custom Missions

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/3/2018 10:28:02 AMMYrankAdminHistidine before revert after revert
Before After
1 The only custom mission format for this sort of thing I can speak to is the ZK mission editor. In which case: 1 The only custom mission format for this sort of thing I can speak to is the ZK mission editor. In which case:
2 * In general, [u]multiplayer missions are currently unsupported[/u]. Sorry. 2 * In general, [u]multiplayer missions are currently unsupported[/u]. Sorry.
3 * The minimalist distribution approach is to simply distribute the mission archive ( . sdz format) with its startscript ( . txt format) , and tell users to open the startscript with spring. exe. But this is functionally [u]singleplayer only[/u], requires a bit of extra setup on the user's end ( editing springsettings. cfg) and is pretty ugly in general. 3 * The minimalist distribution approach is to simply distribute the mission archive ( . sdz format) with its startscript ( . txt format) by uploading them somewhere for download, and tell users to open the startscript with spring. exe. But this is functionally [u]singleplayer only[/u], requires a bit of extra setup on the user's end ( editing springsettings. cfg) and is pretty ugly in general.
4 * With a bit more work, you could in principle put the mission on the campaign screen and distribute the modified files. 4 * With a bit more work, you could in principle put the mission on the campaign screen and distribute the modified campaign files.
5 * This still doesn't support non-commsharing multiplayer, although game inviting/joining is automated at least. 5 * This still doesn't support non-commsharing multiplayer, although game inviting/joining is automated at least.
6 * What we'd really want to do here is give them their own campaign so the base game's planets don't get in the way, but changing campaigns isn't supported either. 6 * What we'd really want to do here is give them their own campaign so the base game's planets don't get in the way, but changing campaigns isn't supported either.