1 |
The only custom mission format for this sort of thing I can speak to is the ZK mission editor. In which case:
|
1 |
The only custom mission format for this sort of thing I can speak to is the ZK mission editor. In which case:
|
2 |
* In general, [u]multiplayer missions are currently unsupported[/u]. Sorry.
|
2 |
* In general, [u]multiplayer missions are currently unsupported[/u]. Sorry.
|
3 |
*
The
minimalist
distribution
approach
is
to
simply
distribute
the
mission
archive
(
.
sdz
format)
with
its
startscript
(
.
txt
format)
,
and
tell
users
to
open
the
startscript
with
spring.
exe.
But
this
is
functionally
[u]singleplayer
only[/u],
requires
a
bit
of
extra
setup
on
the
user's
end
(
editing
springsettings.
cfg)
and
is
pretty
ugly
in
general.
|
3 |
*
The
minimalist
distribution
approach
is
to
simply
distribute
the
mission
archive
(
.
sdz
format)
with
its
startscript
(
.
txt
format)
by
uploading
them
somewhere
for
download,
and
tell
users
to
open
the
startscript
with
spring.
exe.
But
this
is
functionally
[u]singleplayer
only[/u],
requires
a
bit
of
extra
setup
on
the
user's
end
(
editing
springsettings.
cfg)
and
is
pretty
ugly
in
general.
|
4 |
*
With
a
bit
more
work,
you
could
in
principle
put
the
mission
on
the
campaign
screen
and
distribute
the
modified
files.
|
4 |
*
With
a
bit
more
work,
you
could
in
principle
put
the
mission
on
the
campaign
screen
and
distribute
the
modified
campaign
files.
|
5 |
* This still doesn't support non-commsharing multiplayer, although game inviting/joining is automated at least.
|
5 |
* This still doesn't support non-commsharing multiplayer, although game inviting/joining is automated at least.
|
6 |
* What we'd really want to do here is give them their own campaign so the base game's planets don't get in the way, but changing campaigns isn't supported either.
|
6 |
* What we'd really want to do here is give them their own campaign so the base game's planets don't get in the way, but changing campaigns isn't supported either.
|