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Theoretically you could use a combination of DeathWait and TimeWait to automatically launch shield-penetrating tactical missile barrages:
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Theoretically you could use a combination of DeathWait and TimeWait to automatically launch shield-penetrating tactical missile barrages:
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1) Issue an immediate Fire command to an incomplete Eos.
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1) Issue an immediate Fire command to an incomplete Eos.
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2) Issue a DeathWait to two other Eos, then issue a TimeWait to end of command stack, then another Fire order.
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2) Issue a DeathWait to two other Eos, then issue a TimeWait to end of command stack, then another Fire order.
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3) First Eos completes and launches. This causes the unit that it was to die, becoming projectile.
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3) First Eos completes and launches. This causes the unit that it was to die, becoming projectile.
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4) The two other Eos clear their DeathWait and start counting down on TimeWait
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4) The two other Eos clear their DeathWait and start counting down on TimeWait
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5) TimeWait clears, the other Eos launch.
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5) TimeWait clears, the other Eos launch.
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But in practice i think this is just too easy to do manually.
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But in practice i think this is just too easy to do manually.
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[quote]Seriously? ZK has programmable units? I've wanted this for 20 years. This is so cool. Like... next-next-gen. Are these commands actually fully functional? and bug-free?[/quote]
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The Spring Engine does. Probably did since 2008 or so.
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They were mostly unused by literally anyone since then, which is also why they are not default-hotkeyed and not visible in the menus. They are probably unmaintained - but also fairly conservative. The regular Wait still works, so these should too. The UI is not going to be something pretty to look at.
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