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'Wait: Death, Gather, Squad, Timer' Hotkeys

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Date Editor Before After
7/5/2018 10:15:49 AMEErankAdminAnarchid before revert after revert
7/5/2018 10:13:58 AMEErankAdminAnarchid before revert after revert
Before After
1 Theoretically you could use a combination of DeathWait and TimeWait to automatically launch shield-penetrating tactical missile barrages: 1 Theoretically you could use a combination of DeathWait and TimeWait to automatically launch shield-penetrating tactical missile barrages:
2 \n 2 \n
3 1) Issue an immediate Fire command to an incomplete Eos. 3 1) Issue an immediate Fire command to an incomplete Eos.
4 2) Issue a DeathWait to two other Eos, then issue a TimeWait to end of command stack, then another Fire order. 4 2) Issue a DeathWait to two other Eos, then issue a TimeWait to end of command stack, then another Fire order.
5 3) First Eos completes and launches. This causes the unit that it was to die, becoming projectile. 5 3) First Eos completes and launches. This causes the unit that it was to die, becoming projectile.
6 4) The two other Eos clear their DeathWait and start counting down on TimeWait 6 4) The two other Eos clear their DeathWait and start counting down on TimeWait
7 5) TimeWait clears, the other Eos launch. 7 5) TimeWait clears, the other Eos launch.
8 \n 8 \n
9 But in practice i think this is just too easy to do manually. 9 But in practice i think this is just too easy to do manually.
10 \n
11 [quote]Seriously? ZK has programmable units? I've wanted this for 20 years. This is so cool. Like... next-next-gen. Are these commands actually fully functional? and bug-free?[/quote]
12 The Spring Engine does. Probably did since 2008 or so.
13 They were mostly unused by literally anyone since then, which is also why they are not default-hotkeyed and not visible in the menus. They are probably unmaintained - but also fairly conservative. The regular Wait still works, so these should too. The UI is not going to be something pretty to look at.