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Funnelweb needs buff

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Date Editor Before After
7/30/2018 12:38:43 AMHRrankMajo before revert after revert
Before After
1 Oh wait I remember now, yeah it had a pathetic low range, slow bullet travel time and atrocious cone of fire, it had this weapon after the Gauss as a nerf before it got completely removed and the 2nd shield got removed too. 1 Oh wait I remember now, yeah it had a pathetic low range, slow bullet travel time and atrocious cone of fire, it had this weapon after the Gauss as a nerf before it got completely removed and the 2nd shield got removed too.
2 \n 2 \n
3 \n 3 \n
4 To the buff topic either do the following: 4 To the buff topic either do the following:
5 \n 5 \n
6 1 Decrease price to 3000, don't touch stats. 6 1 Decrease price to 3000, don't touch stats.
7 \n 7 \n
8 2 Return the twin shield design and improve the drone reconstruction, more slots and lower cooldown between drone death and rebuilding. 8 2 Return the twin shield design and improve the drone reconstruction, more slots and lower cooldown between drone death and rebuilding.
9 \n 9 \n
10 3 Give it a strong Outlaw-like weapon as a form of non-drone attack/self-defense, nerf drones if this design turns out to be too OP(it really shouldn't). 10 3 Give it a strong Outlaw-like weapon as a form of non-drone attack/self-defense, nerf drones if this design turns out to be too OP(it really shouldn't).
11 Stats could go something like this 11 Stats could go something like this
12 Damage: 100 12 Damage: 100
13 Slow Damage: 300 13 Slow Damage: 300
14 Reload time (s): 1.0 14 Reload time (s): 1.0
15 Damage per second: 100+300 15 Damage per second: 100+300
16 Range (elmo): 350 (shield area size) 16 Range (elmo): 350 (shield area size)
17 Area of Effect ( elmo) : 100 17 Area of Effect ( elmo) : 100 ( 2. 75 smaller than Outlaw)
18 Projectile Speed (elmo/s): 500 (Twice the Outlaw, to give weight to the pulse due to size difference) 18 Projectile Speed (elmo/s): 500 (Twice the Outlaw, to give weight to the pulse due to size difference)
19 \n 19 \n
20 Though even this seems like only a stop-gap measure as it only prevents scythe/raider rushes working against it, but I don't think that's a problem since any non-light AA will literally shred it in open ground. 20 Though even this seems like only a stop-gap measure as it only prevents scythe/raider rushes working against it, but I don't think that's a problem since any non-light AA will literally shred it in open ground.
21 This is however where Funnelweb being a spider comes in handy since it's pulse weapon works through walls and makes it actually viable to use on hill/mountain maps and is prevented from being a too OP unit by the presence of it's shield making it unable to cloak and highly visible. 21 This is however where Funnelweb being a spider comes in handy since it's pulse weapon works through walls and makes it actually viable to use on hill/mountain maps and is prevented from being a too OP unit by the presence of it's shield making it unable to cloak and highly visible.