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B596821 2 on Wanderlust v03 (Multiplayer)

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Date Editor Before After
8/14/2018 12:38:06 PMCHrankAdminDeinFreund before revert after revert
8/14/2018 12:34:34 PMCHrankAdminDeinFreund before revert after revert
8/14/2018 12:34:11 PMCHrankAdminDeinFreund before revert after revert
8/14/2018 12:33:10 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Do you have an idea on how this could be improved upon? 1 Do you have an idea on how this could be improved upon?
2 \n 2 \n
3 Either way, the main point that seems to have been lost is: "To beat something, kill it before it kills you. " Which applies to pretty much anything in zero-k, including economy. Even shields are mainly geared towards offensive use where they can temporarily block enemy fire while dishing out damage themselves. They will not counter any unit in a way that doesn't kill it. 3 Either way, the main point that seems to have been lost is: "To beat something, kill it before it kills you. " Which applies to pretty much anything in zero-k, including economy. Even shields are mainly geared towards offensive use where they can temporarily block enemy fire while dishing out damage themselves. They will not counter any unit in a way that doesn't kill it. How could we make it clear that this is their purpose?