1 |
I would say that against a certain playstyle on certain maps, economy becomes pretty much invulnerable once scouting can be denied. And then games can last indefinitely because killing units no longer means anything.
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1 |
I would say that against a certain playstyle on certain maps, economy becomes pretty much invulnerable once scouting can be denied. And then games can last indefinitely because killing units no longer means anything.
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2 |
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3 |
And because #sonarlives, even swift scouting can be denied against buildings. Water plus enough AA to stop Owls is pretty much like when eraser cloaked buildings.
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3 |
And because #sonarlives, even swift scouting can be denied against buildings. Water plus enough AA to stop Owls is pretty much like when eraser cloaked buildings.
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4 |
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5 |
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6 |
There were like seven superweapons in this game, and none did any lasting economical damage. In some cases i was shelled with DRP for like five or even ten minutes or some other eternity, and i didn't feel like my economy was damaged that much.
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6 |
There were like seven superweapons in this game, and none did any lasting economical damage. In some cases i was shelled with DRP for like five or even ten minutes or some other eternity, and i didn't feel like my economy was damaged that much.
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7 |
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8 |
Also Detriments losing to terraform makes them so useless. Though in this case, @Captaintoottoot could self-destruct them to deal quite a lot of damage even after they were buried. Or recall them using Djinn.
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8 |
Also Detriments losing to terraform makes them so useless. Though in this case, @Captaintoottoot could self-destruct them to deal quite a lot of damage even after they were buried. Or recall them using Djinn.
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9 |
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10 |
Quakes were a good idea, but out of four or five he fired, half impacted enemy shields and did nothing; the other impacted water surface and did nothing. Maybe Quake should be a `waterweapon`.
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10 |
Quakes were a good idea, but out of four or five he fired, half impacted enemy shields and did nothing; the other impacted water surface and did nothing. Maybe Quake should be a `waterweapon`.
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11 |
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12 |
In general it feels like anti-terraform options are quite weak in ZK.
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12 |
In general it feels like anti-terraform options are quite weak in ZK.
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13 |
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14 |
Also in this game: mucho derping. Like @izirayd making more cost in Hawk than he had in Singus, same cost in shields, and even more in DDM's - he had a consistent 50% to 100% total value superiority over closest competitor once Atostic blew up, but most of it was in things that couldn't harm anyone or even stop Halberds (haha lol as if such things exist, retard brick doesn't care even for cyclops tbh).
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14 |
Also in this game: mucho derping. Like @izirayd making more cost in Hawk than he had in Singus, same cost in shields, and even more in DDM's - he had a consistent 50% to 100% total value superiority over closest competitor once Atostic blew up, but most of it was in things that couldn't harm anyone or even stop Halberds (haha lol as if such things exist, retard brick doesn't care even for cyclops tbh).
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15 |
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16 |
And the things that could harm people got tacc'd or detri'd or starlighted or whatever.
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16 |
And the things that could harm people got tacc'd or detri'd or starlighted or whatever.
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17 |
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18 |
Or
then
there's
me
losing
(
and
making!)
a
Scylla
with
50
missiles
stockpiled
(
that's
detri
cost
of
warheads!!!)
.
Or
superweapons
generally
shooting
middle
of
nowhere
because
noone
scouts.
@izirayd
made
like
100
submarines
on
the
total
to
catch
that
one
Scylla
and
it
kind
of
was
worth
it
in
that
sense.
But
also
the
Scylla
killed
quite
a
lot
of
stuff,
including
a
Starlight,
so
cost
made.
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18 |
Or
superweapons
generally
shooting
middle
of
nowhere
because
noone
scouts.
Or
then
there's
me
losing
(
and
making!)
a
Scylla
with
50
missiles
stockpiled
(
that's
detri
cost
of
warheads!!!)
.
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19 |
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20 |
@izirayd made like 100 submarines on the total to catch that one Scylla and it kind of was worth it in that sense. But also the Scylla killed quite a lot of stuff, including a Starlight, so cost made.
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