1 |
Nuke
priming
works
by
issuing
an
attack
command
at
(
0,
0,
0)
to
a
silo
then
canceling
the
attack
15
frames
later.
The
result
is
the
nuke
is
ready
to
fire
whenever
and
is
practically
unathenable.
It's
actually
done
to
bypass
the
annoying
1-2
second
delay
and
the
athenaproofing
is
just
a
bonus.
|
1 |
Nuke
priming
works
by
issuing
an
attack
command
at
(
0,
0,
0)
to
a
silo
then
canceling
the
attack
15
frames
later.
The
result
is
the
nuke
is
ready
to
fire
whenever
and
is
practically
unathenable.
It's
actually
done
to
bypass
the
annoying
1-2
second
delay
and
the
athenaproofing
is
just
a
bonus.
The
widget
I
made
automatically
does
this
as
soon
as
the
nuke
is
ready,
allowing
for
instantaneous
firing.
There's
a
few
problems
with
the
GUI
though
which
keeps
me
from
releasing
the
widget.
I
can
make
a
demo
video
if
you'd
like.
|