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[quote] I've always felt that terraform breaks ZK, just players don't understand it.[/quote]
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[quote] I've always felt that terraform breaks ZK, just players don't understand it.[/quote]
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Which ZK? The one i'm playing already does all of that.
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Which ZK? The one i'm playing already does all of that.
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[quote]Eg, automatic predictive/leading terra sinking of tanks on all cons[/quote]
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[quote]Eg, automatic predictive/leading terra sinking of tanks on all cons[/quote]
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Infeasible, things maneuver. Your terra widget will be less accurate than Rockos firing at glaives. While i guess most humans are even worse for not trying, it takes a mind model to predict where the tank is going to want to turn.
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Infeasible, things maneuver. Your terra widget will be less accurate than Rockos firing at glaives. While i guess most humans are even worse for not trying, it takes a mind model to predict where the tank is going to want to turn.
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[quote]toggleable automatic shallow trench laying that block veh/tank/hover[/quote]
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[quote]toggleable automatic shallow trench laying that block veh/tank/hover[/quote]
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{{{VC, Ctrl+drag, +/- }}}
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{{{VC, Ctrl+drag, +/- }}}
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VC means "terraform lower/raise", "+" means add one increment of height (idk, may be bound differently), Ctrl means "make a thin line", and well, drag.
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VC means "terraform lower/raise", "+" means add one increment of height (idk, may be bound differently), Ctrl means "make a thin line", and well, drag.
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[quote]super thin walls around mex to stop raiders[/quote]
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[quote]super thin walls around mex to stop raiders[/quote]
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{
{
{
VX,
Shift+Control+LMB
on
a
med,
+++,
LMB}
}
}
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{
{
{
VX,
Shift+Control+LMB
on
a
mex,
+++,
LMB}
}
}
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Not any harder than placing solars around the mex. But you won't get "super thin" because minimum terraform thickness is 16.
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Not any harder than placing solars around the mex. But you won't get "super thin" because minimum terraform thickness is 16.
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[quote]terra-water-building interactions[/quote]
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[quote]terra-water-building interactions[/quote]
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Once you get over 1500 whr, most urchins built in sea will be on terraform pillars because that makes them immune to torps.
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Once you get over 1500 whr, most urchins built in sea will be on terraform pillars because that makes them immune to torps.
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Things you forgot to mention which are pretty much ubiquitious
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Things you forgot to mention which are pretty much ubiquitious
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- Self-burying commanders to escape death
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- Self-burying commanders to escape death
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- Turrets raised out of raider weapons range
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- Turrets raised out of raider weapons range
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- Crabe becoming ghetto artillery when placed on a spire
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- Crabe becoming ghetto artillery when placed on a spire
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- Buried Cerberus on high trajectory mode
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- Buried Cerberus on high trajectory mode
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- Outlaws in holes
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- Outlaws in holes
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- Buried singularities
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- Buried singularities
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