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B603312 6 on TheHunters-v3 (Multiplayer)

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Date Editor Before After
8/28/2018 12:36:00 PMEErankAdminAnarchid before revert after revert
8/28/2018 12:35:45 PMEErankAdminAnarchid before revert after revert
8/28/2018 12:33:26 PMEErankAdminAnarchid before revert after revert
8/28/2018 12:32:52 PMEErankAdminAnarchid before revert after revert
8/28/2018 12:32:27 PMEErankAdminAnarchid before revert after revert
8/28/2018 12:31:48 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] I've always felt that terraform breaks ZK, just players don't understand it.[/quote] 1 [quote] I've always felt that terraform breaks ZK, just players don't understand it.[/quote]
2 Which ZK? The one i'm playing already does all of that. 2 Which ZK? The one i'm playing already does all of that.
3 \n 3 \n
4 [quote]Eg, automatic predictive/leading terra sinking of tanks on all cons[/quote] 4 [quote]Eg, automatic predictive/leading terra sinking of tanks on all cons[/quote]
5 Infeasible, things maneuver. Your terra widget will be less accurate than Rockos firing at glaives. While i guess most humans are even worse for not trying, it takes a mind model to predict where the tank is going to want to turn. 5 Infeasible, things maneuver. Your terra widget will be less accurate than Rockos firing at glaives. While i guess most humans are even worse for not trying, it takes a mind model to predict where the tank is going to want to turn.
6 \n 6 \n
7 [quote]toggleable automatic shallow trench laying that block veh/tank/hover[/quote] 7 [quote]toggleable automatic shallow trench laying that block veh/tank/hover[/quote]
8 {{{VC, Ctrl+drag, +/- }}} 8 {{{VC, Ctrl+drag, +/- }}}
9 VC means "terraform lower/raise", "+" means add one increment of height (idk, may be bound differently), Ctrl means "make a thin line", and well, drag. 9 VC means "terraform lower/raise", "+" means add one increment of height (idk, may be bound differently), Ctrl means "make a thin line", and well, drag.
10 \n 10 \n
11 [quote]super thin walls around mex to stop raiders[/quote] 11 [quote]super thin walls around mex to stop raiders[/quote]
12 { { { VX, Shift+Control+LMB on a med, +++, LMB} } } 12 { { { VX, Shift+Control+LMB on a mex, +++, LMB} } }
13 \n 13 \n
14 Not any harder than placing solars around the mex. But you won't get "super thin" because minimum terraform thickness is 16. 14 Not any harder than placing solars around the mex. But you won't get "super thin" because minimum terraform thickness is 16.
15 \n 15 \n
16 [quote]terra-water-building interactions[/quote] 16 [quote]terra-water-building interactions[/quote]
17 Once you get over 1500 whr, most urchins built in sea will be on terraform pillars because that makes them immune to torps. 17 Once you get over 1500 whr, most urchins built in sea will be on terraform pillars because that makes them immune to torps.
18 \n 18 \n
19 Things you forgot to mention which are pretty much ubiquitious 19 Things you forgot to mention which are pretty much ubiquitious
20 - Self-burying commanders to escape death 20 - Self-burying commanders to escape death
21 - Turrets raised out of raider weapons range 21 - Turrets raised out of raider weapons range
22 - Crabe becoming ghetto artillery when placed on a spire 22 - Crabe becoming ghetto artillery when placed on a spire
23 - Buried Cerberus on high trajectory mode 23 - Buried Cerberus on high trajectory mode
24 - Outlaws in holes 24 - Outlaws in holes
25 - Buried singularities 25 - Buried singularities
26 \n 26 \n
27 \n 27 \n
28 \n 28 \n