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unexperienced player's storage fields: a solution approach

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Date Editor Before After
9/8/2018 8:41:09 AMFirepluk before revert after revert
9/8/2018 8:14:44 AMFirepluk before revert after revert
Before After
1 Sometimes I end up with 10 or even 12 storages in huge team games when I'm going front...
2 And it's quite useful to come to front-line with 100+ BP/s and rush a behe/ddm right in front of enemy nose, if they don't react fast enough it's gonna make price very fast
3 \n
4 Should be skill-locked imo... Those buildings are very niche and play strictly supportive roles, they can't do damage and win you games on their own. Lobster can perfectly fine play and help his team win the games without those unless he reaches a certain skill level meaning he has a decent grasp of basic game values... 1 Should be skill-locked imo... Those buildings are very niche and play strictly supportive roles, they can't do damage and win you games on their own. Lobster can perfectly fine play and help his team win the games without those unless he reaches a certain skill level meaning he has a decent grasp of basic game values...
5 \n 2 \n
6 Clusterfuck only room limitation ofc 3 Clusterfuck only room limitation ofc
7 I don't see a single problem with sane unlocks for clusterfuck room. Is there any?! 4 I don't see a single problem with sane unlocks for clusterfuck room. Is there any?!