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Cyclops even more op

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Date Editor Before After
9/13/2018 6:59:28 PMGBrankdyth68 before revert after revert
9/13/2018 6:57:59 PMGBrankdyth68 before revert after revert
Before After
1 I honestly can't tell if @4hundred is trolling or not. 0_o 1 I honestly can't tell if @4hundred is trolling or not. 0_o
2 Have you tried using glaives? A dozen glaives or a couple of dozen fleas will kill a cyclops in <1500 elmo (if the front lines are closer than this then see Emissary below). 2 Have you tried using glaives? A dozen glaives or a couple of dozen fleas will kill a cyclops in <1500 elmo (if the front lines are closer than this then see Emissary below).
3 Things that slow it like moderators, placeholders, buoys, another cyclops (lol) will also stop it retreating more than 300-600 elmo (technically a cyclops can kite a moderator but if they are attacking you they're going to need to turn around so you tag on the turn). 3 Things that slow it like moderators, placeholders, buoys, another cyclops (lol) will also stop it retreating more than 300-600 elmo (technically a cyclops can kite a moderator but if they are attacking you they're going to need to turn around so you tag on the turn).
4 If you can manage the micro a couple of widows and some appropriate backup (e.g. fleas or redback) will work well. 4 If you can manage the micro a couple of widows and some appropriate backup (e.g. fleas or redback) will work well.
5 A large number of Venoms will take around 500 elmo, though I wouldn't necessarily recommend trying it as it can go wrong too easily. 5 A large number of Venoms will take around 500 elmo, though I wouldn't necessarily recommend trying it as it can go wrong too easily.
6 Dominator gives you their cyclops in a few hundred elmo. 6 Dominator gives you their cyclops in a few hundred elmo.
7 A shield makes the hit and run attacks much less painful (allowing your dominators/moderators/etc more time to catch up). 7 A shield makes the hit and run attacks much less painful (allowing your dominators/moderators/etc more time to catch up).
8 \n 8 \n
9 ^ The above are all assuming similar metal costs for your own army (ie. 2200 metal). Things get much worse for the cyclops user as armies get bigger, past 10K Cyclops raiding won't work unless you have a sufficiently large metal advantage that you should have made a minotaur ball and rolled the enemy's base. 9 ^ The above are all assuming similar metal costs for your own army (ie. 2200 metal). Things get much worse for the cyclops user as armies get bigger, past 10K Cyclops raiding won't work unless you have a sufficiently large metal advantage that you should have made a minotaur ball and rolled the enemy's base.
10 \n 10 \n
11 Also, the Cyclop's damage is piss poor for its cost. If you actually want to mess up an enemy front line use Emissaries. They have similar DPS/metal but have fantastic range and are much much faster. 11 Also, the Cyclop's damage is piss poor for its cost. If you actually want to mess up an enemy front line use Emissaries. They have similar DPS/metal but have fantastic range and are much much faster.
12 No chance of any of the above counters working on Emissary thanks to its exceptional speed and range and you can bombard for days rather than for a few seconds before running away. 12 No chance of any of the above counters working on Emissary thanks to its exceptional speed and range and you can bombard for days rather than for a few seconds before running away.
13 You're going about things the wrong way if you're trying to mess up front lines with tank fac and you're using a Cyclops to do it. 13 You're going about things the wrong way if you're trying to mess up front lines with tank fac and you're using a Cyclops to do it.
14 \n 14 \n
15 @Drascalicus : Uh, I think you've gotten confused about the Cyclop's speed. It's quite a bit slower than the Minotaur already and is slower than the Lance etc. Your speed nerf is already in effect (it's actually more than 10% slower than the Minotaur). 15 @Drascalicus : Uh, I think you've gotten confused about the Cyclop's speed. It's quite a bit slower than the Minotaur already and is slower than the Lance etc. Your speed nerf is already in effect (it's actually more than 10% slower than the Minotaur).
16 It's damage per cost is also one of the worst in the game.