1 |
a safe but "vanilla" way to make it balanced without breaking the game would be adding a mediocre (for cost) 400-600 range 200 dps weapon with 120º forward aiming restriction. Maybe a pair of machineguns, or a heavy particle beam "eye" of doom. Something to make them good alternatives to existing heavies for pushing.
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1 |
a safe but "vanilla" way to make it balanced without breaking the game would be adding a mediocre (for cost) 400-600 range 200 dps weapon with 120º forward aiming restriction. Maybe a pair of machineguns, or a heavy particle beam "eye" of doom. Something to make them good alternatives to existing heavies for pushing.
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2 |
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2 |
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3 |
the simplest buff would be to lower the drone respawn delays slightly and see if it becomes useful enough.
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3 |
the simplest buff would be to lower the drone respawn delays slightly and see if it becomes useful enough.
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4 |
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4 |
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5 |
The thing about significantly buffing funnelweb's droning abilities is that the drones counter basically everything except long range artillery, and they're also great at protecting artillery from raids, they bypass terrain, obstacles, etc.. They'd become the "go-to" heavy unit on team games (again).
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5 |
The thing about significantly buffing funnelweb's droning abilities is that the drones counter basically everything except long range artillery, and they're also great at protecting artillery from raids, they bypass terrain, obstacles, etc.. They'd become the "go-to" heavy unit on team games (again).
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6 |
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6 |
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7 |
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7 |
Even
now,
a
pair
of
funnelwebs
on
attack-move
will
kill
an
unsupported
paladin.
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