1 |
Ok, I've removed the rez and standardized the buildpower (I found the canAssist flag! Thanks, @fiendicus_prime :).
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1 |
Ok, I've removed the rez and standardized the buildpower (I found the canAssist flag! Thanks, @fiendicus_prime :).
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2 |
shieldPowerRegenEnergy
is
also
working
now
for
no
reason
I
understand.
.
.
I've
set
it
to
72
until
a
solution
to
the
felon
problem
can
be
discussed.
@DeinFreund
?
|
2 |
shieldPowerRegenEnergy
is
also
working
now
for
no
reason
I
understand.
.
.
I've
set
it
to
72
until
a
solution
to
the
felon
problem
can
be
discussed.
|
3 |
\n
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3 |
\n
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4 |
I'll be trying the texture change now @Anarchid.
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4 |
I'll be trying the texture change now @Anarchid.
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5 |
\n
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6 |
EDIT: @DeinFreund : Definitely agree:
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7 |
[quote]Their stats are worse than a combination of smaller units that add up to the same cost. In turn, they have much better survivability and strength density.[/quote]
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8 |
\n
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9 |
[quote]It should be balanced such that a ball of Aspis would be better suited for this. Also Aspis doesn't stop charging if it gets hit.[/quote]
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10 |
Given that it has more hp than equivalent Aspis cost (per your original idea) and even if it didn't it's discharge rate into a Felon would be incredibly high I think it can't link with a Felon in the normal way, otherwise funnelweb+Felons will murder anything that can't kite it and will cut through porc like nothing else.
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11 |
\n
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12 |
I'll work on changing the shield style and preventing it linking.
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13 |
\n
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14 |
@DeinFreund, how do you feel about Funnelweb having normal buildpower but being unable to assist?
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15 |
With the rez removal this is basically repair and reclaim.
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