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Funnelweb needs buff

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Date Editor Before After
9/22/2018 10:49:00 AMGBrankdyth68 before revert after revert
9/22/2018 10:41:40 AMGBrankdyth68 before revert after revert
Before After
1 Ok, I've removed the rez and standardized the buildpower (I found the canAssist flag! Thanks, @fiendicus_prime :). 1 Ok, I've removed the rez and standardized the buildpower (I found the canAssist flag! Thanks, @fiendicus_prime :).
2 shieldPowerRegenEnergy is also working now for no reason I understand. . . I've set it to 72 until a solution to the felon problem can be discussed. @DeinFreund ? 2 shieldPowerRegenEnergy is also working now for no reason I understand. . . I've set it to 72 until a solution to the felon problem can be discussed.
3 \n 3 \n
4 I'll be trying the texture change now @Anarchid. 4 I'll be trying the texture change now @Anarchid.
5 \n
6 EDIT: @DeinFreund : Definitely agree:
7 [quote]Their stats are worse than a combination of smaller units that add up to the same cost. In turn, they have much better survivability and strength density.[/quote]
8 \n
9 [quote]It should be balanced such that a ball of Aspis would be better suited for this. Also Aspis doesn't stop charging if it gets hit.[/quote]
10 Given that it has more hp than equivalent Aspis cost (per your original idea) and even if it didn't it's discharge rate into a Felon would be incredibly high I think it can't link with a Felon in the normal way, otherwise funnelweb+Felons will murder anything that can't kite it and will cut through porc like nothing else.
11 \n
12 I'll work on changing the shield style and preventing it linking.
13 \n
14 @DeinFreund, how do you feel about Funnelweb having normal buildpower but being unable to assist?
15 With the rez removal this is basically repair and reclaim.