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I got an idea reading the constructor comment on the Let's brainstorm ... thread:
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I got an idea reading the constructor comment on the Let's brainstorm ... thread:
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Currently, when units reclaim metal, they do it at full speed, even if your storage is full, or indeed when you have no storage.
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Currently, when units reclaim metal, they do it at full speed, even if your storage is full, or indeed when you have no storage.
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This results in wasted metal. Especially when you have no storage, your total metal income should be limited to your build power being used to spend metal. In 1v1, reclaiming metal when your storage is full beyond current usage only serves to deny the enemy that wreckage, but in most situations it would probably be better for you to be able to use all that metal and having to defend that wreckage a little bit longer.
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This results in wasted metal. Especially when you have no storage, your total metal income should be limited to your build power being used to spend metal. In 1v1, reclaiming metal when your storage is full beyond current usage only serves to deny the enemy that wreckage, but in most situations it would probably be better for you to be able to use all that metal and having to defend that wreckage a little bit longer.
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In
larger
matches
it
would
make
sense
to
limit
team
reclaim
to
team
expenditure;
reclaim
at
full
speed
until
everyone's
storage
is
full,
then
limit
reclaim
to
the
total
amount
that
the
team
as
a
whole
is
currently
spending.
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5 |
In
larger
matches
it
would
make
sense
to
limit
team
reclaim
to
team
expenditure;
reclaim
at
full
speed
until
everyone's
storage
is
full,
then
limit
reclaim
to
the
total
amount
that
the
team
as
a
whole
is
currently
spending
(
taking
into
account
other
sources
of
metal
income
as
well,
of
course)
.
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