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Limit reclaim speed to what you can use

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Date Editor Before After
9/30/2018 7:45:02 AMFIrankVermind before revert after revert
Before After
1 I got an idea reading the constructor comment on the Let's brainstorm ... thread: 1 I got an idea reading the constructor comment on the Let's brainstorm ... thread:
2 \n 2 \n
3 Currently, when units reclaim metal, they do it at full speed, even if your storage is full, or indeed when you have no storage. 3 Currently, when units reclaim metal, they do it at full speed, even if your storage is full, or indeed when you have no storage.
4 This results in wasted metal. Especially when you have no storage, your total metal income should be limited to your build power being used to spend metal. In 1v1, reclaiming metal when your storage is full beyond current usage only serves to deny the enemy that wreckage, but in most situations it would probably be better for you to be able to use all that metal and having to defend that wreckage a little bit longer. 4 This results in wasted metal. Especially when you have no storage, your total metal income should be limited to your build power being used to spend metal. In 1v1, reclaiming metal when your storage is full beyond current usage only serves to deny the enemy that wreckage, but in most situations it would probably be better for you to be able to use all that metal and having to defend that wreckage a little bit longer.
5 In larger matches it would make sense to limit team reclaim to team expenditure; reclaim at full speed until everyone's storage is full, then limit reclaim to the total amount that the team as a whole is currently spending. 5 In larger matches it would make sense to limit team reclaim to team expenditure; reclaim at full speed until everyone's storage is full, then limit reclaim to the total amount that the team as a whole is currently spending ( taking into account other sources of metal income as well, of course) .