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This is too little. We also need to disable construction of everything except energy sources when stalling energy, and if you are excessing metal, everything except more caretakers should be greyed out and ongoing constructions frozen. This is because caretakers have better buildpower per cost, and we don't want the player to shoot themselves in the foor by resolving the excess in any other, suboptimal, way.
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This is too little. We also need to disable construction of everything except energy sources when stalling energy, and if you are excessing metal, everything except more caretakers should be greyed out and ongoing constructions frozen. This is because caretakers have better buildpower per cost, and we don't want the player to shoot themselves in the foor by resolving the excess in any other, suboptimal, way.
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