Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Claymore is OP

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/4/2018 8:24:25 AMUSrankfenrave before revert after revert
Before After
1 [q] I've found buoys to be reasonably effective against claymores (obviously spread out in a line to avoid splash damage). Not 100% sure buoy can win at 1:1 cost, but seemed to be sufficient to at least act as a deterrent (slow damage & 60hp/s regen helps). 1 [q] I've found buoys to be reasonably effective against claymores (obviously spread out in a line to avoid splash damage). Not 100% sure buoy can win at 1:1 cost, but seemed to be sufficient to at least act as a deterrent (slow damage & 60hp/s regen helps).
2 [/q] 2 [/q]
3 \n 3 \n
4 \n 4 \n
5 \n 5 \n
6 The problem here is that the claymore is faster than the buoy and will normally fire first without micro. 6 The problem here is that the claymore is faster than the buoy and will normally fire first without micro.
7 I'm basing this off the fact that amphbots are delayed in when then rise to fire, a good example of this is with archers, they only rise when the claymore is already in range, and they just effectively push it out of combat after its done its dirty work. 7 I'm basing this off the fact that amphbots are delayed in when they rise to fire, a good example of this is with archers, they only rise when the claymore is already in range, and they just effectively push it out of combat after its done its dirty work.
8 While i'm not sure about a similar problem with the buoy, i'm almost certain it still exists. 8 While i'm not sure about a similar problem with the buoy, i'm almost certain it still exists.
9 \n 9 \n
10 I believe this just exemplifies an actual problem with amphbots, they don't rise to fire when the enemy is in range. 10 I believe this just exemplifies an actual problem with amphbots, they don't rise to fire when the enemy is in range.
11 I can speculate that this is due to the attack range being a sphere, so when a hoverbot is coming towards your ball of archers and buoys, they will only rise when the hoverbot enters the attack range that is on top of the water. Ducks seem to not have this problem, they attack as soon as anything is in their immediate range, same goes for scallop, I believe this is only a problem with rise to fire units. 11 I can speculate that this is due to the attack range being a sphere, so when a hoverbot is coming towards your ball of archers and buoys, they will only rise when the hoverbot enters the attack range that is on top of the water. Ducks seem to not have this problem, they attack as soon as anything is in their immediate range, same goes for scallop, I believe this is only a problem with rise to fire units.
12 \n 12 \n
13 \n 13 \n