1 |
There
are
a
lot
of
newer
players
since
the
steam
release,
and
I
want
to
introduce
them
to
the
old
benchmark
for
good
play:
the
CCR
macro
challenge.
This
dates
before
the
current
Circuit
AI
in
the
game.
Play
the
game
on
CCR
vs
3
CAIs
solo,
no
terraform,
restricting
your
units
to
only
com,
mex
solar
fusion
pylon
storage
LotusLLT
PicketMT
RoverFac
mason
dart
scorcher
fencer
ripper
ravager.
|
1 |
There
are
a
lot
of
newer
players
since
the
steam
release,
and
I
want
to
introduce
them
to
the
old
benchmark
for
good
play:
the
CCR
macro
challenge.
This
dates
before
the
current
Circuit
AI
in
the
game.
Play
the
game
on
CCR
vs
3
CAIs
solo,
no
terraform,
restricting
your
units
to
only
com,
mex
solar
fusion
pylon
storage
caretaker
LotusLLT
PicketMT
RoverFac
mason
dart
scorcher
fencer
ripper
ravager.
|
2 |
\n
|
2 |
\n
|
3 |
The way to win is by quickly expanding then pushing back the hoard. Pausing can be allowed(but because I think zero-k is multiplayer focused, discouraged). This is a hard challenge, especially real time, and trains good practices of rapid expansion, because not doing so leads to assured failure. mid game you can further boost your economy with some overdrive and reclaim(especially reclaim).
|
3 |
The way to win is by quickly expanding then pushing back the hoard. Pausing can be allowed(but because I think zero-k is multiplayer focused, discouraged). This is a hard challenge, especially real time, and trains good practices of rapid expansion, because not doing so leads to assured failure. mid game you can further boost your economy with some overdrive and reclaim(especially reclaim).
|
4 |
\n
|
4 |
\n
|
5 |
This was a no pause run, I won on my second attempt. I blame rust from not playing CCR macro challenge for over a year, as well as recent pondering about overdrive.
|
5 |
This was a no pause run, I won on my second attempt. I blame rust from not playing CCR macro challenge for over a year, as well as recent pondering about overdrive.
|