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New heavy shield support Funnelweb

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Date Editor Before After
10/10/2018 9:00:38 PMGBrankdyth68 before revert after revert
10/10/2018 8:23:47 PMGBrankdyth68 before revert after revert
Before After
1 Updates: 1 Updates:
2 Implemented shield-unlinking. 2 Implemented shield-unlinking.
3 Buildpower reduced to 50. 3 Buildpower reduced to 50.
4 Shield is now quite visually distinctive: 4 Shield is now quite visually distinctive:
5 [spoiler][img]https://i.imgur.com/2bhK77T.jpg[/img][/spoiler] 5 [spoiler][img]https://i.imgur.com/2bhK77T.jpg[/img][/spoiler]
6 \n 6 \n
7 @SmokeDragon: If you're still willing I'd quite like to improve on the shield look. 7 @SmokeDragon: If you're still willing I'd quite like to improve on the shield look.
8 \n 8 \n
9 @DeinFreund: Any ideas for how to get shield recharge delay working with energy prioritization? Currently I can either: 9 @DeinFreund: Any ideas for how to get shield recharge delay working with energy prioritization? Currently I can either:
10 * Get regen delay working but be impossible to disable and always consume up to 72 energy when charging, completely crashing your eco if you have less than that coming in. 10 * Get regen delay working but be impossible to disable and always consume up to 72 energy when charging, completely crashing your eco if you have less than that coming in.
11 * Have regen delay working but the shield not consume energy when charging. 11 * Have regen delay working but the shield not consume energy when charging.
12 * Make an awful hack that checks to see if shield hp has gone down in the last frame and sets a timer to prevent shield regeneration for the next X seconds. 12 * Make an awful hack that checks to see if shield hp has gone down in the last frame and sets a timer to prevent shield regeneration for the next X seconds.
13 \n 13 \n
14 Naturally, none are the right solution. 14 Naturally, none are the right solution.
15 The tricky bit is checking that the shield has been hit and taken damage...