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Designing a New Likho Model

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Date Editor Before After
10/16/2018 12:54:29 AMUSrankPhytophyte before revert after revert
Before After
1 I'll whip up some concepts for a OP-1 Likho with the OP-3 singularity centerpiece in a bit. 1 I'll whip up some concepts for a OP-1 Likho with the OP-3 singularity centerpiece in a bit.
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4 [q]...I was astonished in your last thread at what appeared to be minimal and only arms-length help, support, or encouragement for your interest...It's disappointing to see such potential seemingly neglected...Unfortunate and frustrating...[/q] 4 [q]...I was astonished in your last thread at what appeared to be minimal and only arms-length help, support, or encouragement for your interest...It's disappointing to see such potential seemingly neglected...Unfortunate and frustrating...[/q]
5 That's just the nature of open-source development. GoogleFrog and the rest are volunteers with their own lives, not 24/7 paid tech-support. I started this knowing that I might have to dig up a majority of my own information. 5 That's just the nature of open-source development. GoogleFrog and the rest are volunteers with their own lives, not 24/7 paid tech-support. I started this knowing that I might have to dig up a majority of my own information.
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8 [q] I assumed the idea was heavily inspired from the supreme commander super bomber?[/q] 8 [q] I assumed the idea was heavily inspired from the supreme commander super bomber?[/q]
9 Can I claim convergent design? My Sci-Fi RPS experiece prior to Zero-K was entirely StarCraft franchise; the visible ball of energy idea was more inspired by the Protoss Tempest. 9 Can I claim convergent design? My Sci-Fi RPS experiece prior to Zero-K was entirely StarCraft franchise; the visible ball of energy idea was more inspired by the Protoss Tempest.
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11 Terrible unit gameplay, but nice eye-candy. 11 Terrible unit gameplay, but nice eye-candy.
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14 [q]The forum is a fairly bad way to organise these things, and chat is worse. Tickets and PRs on github are much less likely to be forgotten. [/q] 14 [q]The forum is a fairly bad way to organise these things, and chat is worse. Tickets and PRs on github are much less likely to be forgotten. [/q]
15 [q]Actually, chat would be great. I find chat quite good for discussing artsy stuff or anything requiring fairly high-frequency back-and-forth, like figuring out why an animation script doesn't work.[/q] 15 [q]Actually, chat would be great. I find chat quite good for discussing artsy stuff or anything requiring fairly high-frequency back-and-forth, like figuring out why an animation script doesn't work.[/q]
16 I'm novice when it comes to collaborative communication, hence why I'm on the forum--it's just the first place I knew of. If you have a better place to communicate, I'm willing to follow you. 16 I'm novice when it comes to collaborative communication, hence why I'm on the forum--it's just the first place I knew of. If you have a better place to communicate, I'm willing to follow you.
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19 [q]...It also needs to look like a guided missile, for consistency. I am not keen on adding lups to a projectile, as it is untested and adding projectiles probably has some global overhead. You can try for fancy projectiles, but I was more imagining that the singularity in the plane was used up by cramming it into a warhead just before it is fired.[/q] 19 [q]...It also needs to look like a guided missile, for consistency. I am not keen on adding lups to a projectile, as it is untested and adding projectiles probably has some global overhead. You can try for fancy projectiles, but I was more imagining that the singularity in the plane was used up by cramming it into a warhead just before it is fired.[/q]
20 [q]The projectile for a glowing sphere can be a spherical mesh with an emissive texture, or just a ceg ball. This is not complicated and neither of those approaches require LUPS, though distorts would be awesome.[/q] 20 [q]The projectile for a glowing sphere can be a spherical mesh with an emissive texture, or just a ceg ball. This is not complicated and neither of those approaches require LUPS, though distorts would be awesome.[/q]
21 I wasn't planning on anything more complex than the ball-o'-light like the one in the Singularity Reactor. It's open to change, though. 21 I wasn't planning on anything more complex than the ball-o'-light like the one in the Singularity Reactor. It's open to change, though.
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24 [q]That said, all the bombers could be redone, in which case consistency with the current bombers is less of a worry.[/q] 24 [q]That said, all the bombers could be redone, in which case consistency with the current bombers is less of a worry.[/q]
25 ...I can concept some redesigns for the other bombers, too; that way, we have a plan for visually-consistent updated bomber models, even if the other models aren't being produced yet. It's not a terrible idea. 25 ...I can concept some redesigns for the other bombers, too; that way, we have a plan for visually-consistent updated bomber models, even if the other models aren't being produced yet. It's not a terrible idea.
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