1 |
I like these changes with one exception (well, two if we include Kodachi blast aesthetics):
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1 |
I like these changes with one exception (well, two if we include Kodachi blast aesthetics):
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2 |
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2 |
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3 |
I kind of actually dislike the new Cyclops and prefer both @Anarchid's one and the original Cyclops. :/
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3 |
I kind of actually dislike the new Cyclops and prefer both @Anarchid's one and the original Cyclops. :/
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4 |
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4 |
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5 |
The most important issue is that it is less cool than @Anarchid's in terms of weapon feel with worse aesthetics (particularly in how well it "makes sense" visually when compared to gameplay effect*) while being functionally very similar** (though with less interesting micro opportunities due to slow beam being instant hit).
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5 |
The most important issue is that it is less cool than @Anarchid's in terms of weapon feel with worse aesthetics (particularly in how well it "makes sense" visually when compared to gameplay effect*) while being functionally very similar** (though with less interesting micro opportunities due to slow beam being instant hit).
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6 |
What is the point of a separate slow beam as opposed to slow integrated into the gun if it's going to fire at a similar rate? Slowing air units and raiders?
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6 |
What is the point of a separate slow beam as opposed to slow integrated into the gun if it's going to fire at a similar rate? Slowing air units and raiders?
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7 |
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7 |
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8 |
*
For
instance,
the
tiny
size
of
the
weapon
makes
it
hard
to
see
what
direction
it's
pointing
so
you
wonder
why
it
isn't
firing
yet
and
the
size
also
means
that
it's
very
large
in-game
effect
is
puzzling.
The
beam
effect
is
indistinguishable
from
that
of
a
Constable
while
being
an
order
of
magnitude
more
damaging.
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8 |
*
For
instance,
the
tiny
size
of
the
weapon
makes
it
hard
to
see
what
direction
it's
pointing
so
you
wonder
why
it
isn't
firing
yet
and
the
size
also
means
that
its
very
large
in-game
effect
is
puzzling.
The
beam
effect
is
indistinguishable
from
that
of
a
Constable
while
being
an
order
of
magnitude
more
damaging.
|
9 |
**The slower speed, projectile speed and lack of overslow may worsen the skirmishing, but I guess time will tell there.
|
9 |
**The slower speed, projectile speed and lack of overslow may worsen the skirmishing, but I guess time will tell there.
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