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Zero-K v1.6.10.0 - Kodachi rework and miscellaneous buffs

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Date Editor Before After
10/31/2018 11:08:48 PMGBrankdyth68 before revert after revert
10/31/2018 11:08:26 PMGBrankdyth68 before revert after revert
10/31/2018 11:04:20 PMGBrankdyth68 before revert after revert
10/31/2018 11:04:08 PMGBrankdyth68 before revert after revert
Before After
1 I like these changes with one exception (well, two if we include Kodachi blast aesthetics): 1 I like these changes with one exception (well, two if we include Kodachi blast aesthetics):
2 \n 2 \n
3 I kind of actually dislike the new Cyclops and prefer both @Anarchid's one and the original Cyclops. :/ 3 I kind of actually dislike the new Cyclops and prefer both @Anarchid's one and the original Cyclops. :/
4 \n 4 \n
5 The most important issue is that it is less cool than @Anarchid's in terms of weapon feel with worse aesthetics (particularly in how well it "makes sense" visually when compared to gameplay effect*) while being functionally very similar** (though with less interesting micro opportunities due to slow beam being instant hit). 5 The most important issue is that it is less cool than @Anarchid's in terms of weapon feel with worse aesthetics (particularly in how well it "makes sense" visually when compared to gameplay effect*) while being functionally very similar** (though with less interesting micro opportunities due to slow beam being instant hit).
6 What is the point of a separate slow beam as opposed to slow integrated into the gun if it's going to fire at a similar rate? Slowing air units and raiders? 6 What is the point of a separate slow beam as opposed to slow integrated into the gun if it's going to fire at a similar rate? Slowing air units and raiders?
7 \n 7 \n
8 * For instance, the tiny size of the weapon makes it hard to see what direction it's pointing so you wonder why it isn't firing yet and the size also means that it's very large in-game effect is puzzling. The beam effect is indistinguishable from that of a Constable while being an order of magnitude more damaging. 8 * For instance, the tiny size of the weapon makes it hard to see what direction it's pointing so you wonder why it isn't firing yet and the size also means that its very large in-game effect is puzzling. The beam effect is indistinguishable from that of a Constable while being an order of magnitude more damaging.
9 **The slower speed, projectile speed and lack of overslow may worsen the skirmishing, but I guess time will tell there. 9 **The slower speed, projectile speed and lack of overslow may worsen the skirmishing, but I guess time will tell there.