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Can we make windgens not depend on altitude?

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Date Editor Before After
11/6/2018 6:01:19 AMPTrankraaar before revert after revert
11/6/2018 5:17:05 AMPTrankraaar before revert after revert
Before After
1 - if the problem is gameplay incentives and economy snowballing: use the "zkminwindmult" mapoption on more of those maps with cliffs to reduce the minimum wind to sane values (0.3-0.5) 1 - if the problem is gameplay incentives and economy snowballing: use the "zkminwindmult" mapoption on more of those maps with cliffs to reduce the minimum wind to sane values (0.3-0.5)
2 \n 2 \n
3 - if the problem is performance, I have a magical solution: triple the cost, attributes and build footprint of wind gens. This way you get a third of the performance cost for a given investment. 3 - if the problem is performance, I have a magical solution: triple the cost, attributes and build footprint of wind gens. This way you get a third of the performance cost for a given metal investment.