1 |
Outline has had work done to it, though I do kinda get where the GDS guy is coming from, seeing as most RTS games don't have visibility issues where it's not clear where a unit ends and the ground begins, or just where units are at all. Part of that is that most games lack zoom, but mostly it's art direction. Usually either emissive lights on units, or palette choices for units that use brighter and more saturated colours than the ground, or just less noisy ground textures.
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1 |
Outline has had work done to it, though I do kinda get where the GDS guy is coming from, seeing as most RTS games don't have visibility issues where it's not clear where a unit ends and the ground begins, or just where units are at all. Part of that is that most games lack zoom, but mostly it's art direction. Usually either emissive lights on units, or palette choices for units that use brighter and more saturated colours than the ground, or just less noisy ground textures.
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3 |
I
like
Outline
right
now
as
a
way
to
clearly
see
what
things
on
the
screen
are
units,
and
to
make
it
easier
for
the
video
compression
OBS
uses
to
see
what
things
on
the
screen
are
units/foreground
objects,
but
it
does
feel
like
something
done
more
out
of
necessity
to
make
sure
units
are
visible
regardless
of
map,
rather
than
a
conscious
and
deliberate
aesthetic
choice.
Considering
that
Zero-K
is
using
some
maps
made
for
other
games,
along
with
having
unit
designs
from
a
bunch
of
sources,
and
I
don't
expect
a
full
re-texturing/re-colouring
of
all
units
and
featured
maps
to
improve
visibility
by
default
anytime
soon,
I
think
that
Outline+XRay
or
Outline+Spotter
is
a
necessity
for
the
forseeable
future.
|
3 |
I
like
Outline
right
now
as
a
way
to
clearly
see
what
things
on
the
screen
are
units,
and
to
make
it
easier
for
the
video
compression
OBS
uses
to
see
what
things
on
the
screen
are
units/foreground
objects,
but
it
does
feel
like
something
done
more
out
of
necessity
to
make
sure
units
are
visible
regardless
of
map,
rather
than
a
conscious
and
deliberate
aesthetic
choice.
Considering
that
Zero-K
is
using
some
maps
made
for
other
games,
along
with
having
unit
designs
from
a
bunch
of
sources,
and
I
don't
expect
a
full
re-texturing/re-colouring
of
all
units
and
featured
maps
to
improve
visibility
by
default
anytime
soon,
so
I
think
that
Outline+XRay
or
Outline+Spotter
is
a
necessity
for
the
forseeable
future.
|