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Is there a way to mute the really busy / grainy textures so I can better see the units?

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Date Editor Before After
11/21/2018 4:57:38 AMCArankAdminShadowfury333 before revert after revert
11/21/2018 4:57:26 AMCArankAdminShadowfury333 before revert after revert
11/21/2018 4:56:58 AMCArankAdminShadowfury333 before revert after revert
11/21/2018 4:56:43 AMCArankAdminShadowfury333 before revert after revert
11/21/2018 4:55:53 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Outline has had work done to it, though I do kinda get where the GDS guy is coming from, seeing as most RTS games don't have visibility issues where it's not clear where a unit ends and the ground begins, or just where units are at all. Part of that is that most games lack zoom, but mostly it's art direction. Usually either emissive lights on units, or palette choices for units that use brighter and more saturated colours than the ground, or just less noisy ground textures. 1 Outline has had work done to it, though I do kinda get where the GDS guy is coming from, seeing as most RTS games don't have visibility issues where it's not clear where a unit ends and the ground begins, or just where units are at all. Part of that is that most games lack zoom, but mostly it's art direction. Usually either emissive lights on units, or palette choices for units that use brighter and more saturated colours than the ground, or just less noisy ground textures.
2 \n 2 \n
3 I like Outline right now as a way to clearly see what things on the screen are units, and to make it easier for the video compression OBS uses to see what things on the screen are units/foreground objects, but it does feel like something done more out of necessity to make sure units are visible regardless of map, rather than a conscious and deliberate aesthetic choice. Considering that Zero-K is using some maps made for other games, along with having unit designs from a bunch of sources, and I don't expect a full re-texturing/re-colouring of all units and featured maps to improve visibility by default anytime soon, I think that Outline+XRay or Outline+Spotter is a necessity for the forseeable future. 3 I like Outline right now as a way to clearly see what things on the screen are units, and to make it easier for the video compression OBS uses to see what things on the screen are units/foreground objects, but it does feel like something done more out of necessity to make sure units are visible regardless of map, rather than a conscious and deliberate aesthetic choice. Considering that Zero-K is using some maps made for other games, along with having unit designs from a bunch of sources, and I don't expect a full re-texturing/re-colouring of all units and featured maps to improve visibility by default anytime soon, so I think that Outline+XRay or Outline+Spotter is a necessity for the forseeable future.