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Winter Mapmaking Contest

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Date Editor Before After
1/23/2019 11:49:02 AMEErankAdminAnarchid before revert after revert
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Before After
1 Many people have expressed boredom with the maps available for ZK, especially in matchmaker. And many of the maps that ZK is played on aren't really well designed for ZK. So, let's make more maps! 1 Many people have expressed boredom with the maps available for ZK, especially in matchmaker. And many of the maps that ZK is played on aren't really well designed for ZK. So, let's make more maps!
2 \n 2 \n
3 And to have some extra fun while makigng more maps, we're going to have this: 3 And to have some extra fun while makigng more maps, we're going to have this:
4 \n 4 \n
5 [color=lightblue][size=5][b]❄❄❄ WINTER MAP CONTEST ❄❄❄[/b][/size][/color] 5 [color=lightblue][size=5][b]❄❄❄ WINTER MAP CONTEST ❄❄❄[/b][/size][/color]
6 \n 6 \n
7 Here's a picture to grab some attention maybe. There's more text after it, read that too. 7 Here's a picture to grab some attention maybe. There's more text after it, read that too.
8 \n 8 \n
9 [img]https://i.imgur.com/3hIpYSM.jpg[/img] 9 [img]https://i.imgur.com/3hIpYSM.jpg[/img]
10 \n 10 \n
11 [size=5][b]The Rules[/b][/size] 11 [size=5][b]The Rules[/b][/size]
12 \n 12 \n
13 [color=lightblue][size=4][b]❄[/b][/size][/color] Make a map within one month from when this message is posted. This means you have until [u][b][size=4]January 8th[/size][/b][/u], inclusive. 13 [color=lightblue][size=4][b]❄[/b][/size][/color] Make a map within one month from when this message is posted. This means you have until [u][b][size=4]January 8th[/size][/b][/u], inclusive.
14 \n 14 \n
15 [color=lightblue][size=4][b]❄[/b][/size][/color] The map *should* be designed primarily for 1v1, but if it supports teams and ffa, that's a bonus. 15 [color=lightblue][size=4][b]❄[/b][/size][/color] The map *should* be designed primarily for 1v1, but if it supports teams and ffa, that's a bonus.
16 \n 16 \n
17 [color=lightblue][size=4][b]❄[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps. 17 [color=lightblue][size=4][b]❄[/b][/size][/color] The map should have the maximum dimensions of [u]14x14[/u]. You can make non-square maps, but then the largest dimension should still be 14. Try to avoid very narrow maps.
18 \n 18 \n
19 [color=lightblue][size=4][b]❄[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0. 19 [color=lightblue][size=4][b]❄[/b][/size][/color] Try to stay within approximately [u]40 mexes or less[/u], valued around 2.0.
20 \n 20 \n
21 [color=lightblue][size=4][b]❄[/b][/size][/color] The map should be loosely *winter* themed. You can interpret this theme as much as you like. Maybe it's covered with snow and ice crystals; or maybe it's a scorching desert, but when winter comes, life isn't instantly cooked by the heat and there's some water and grass around. Feel free to handwave this in any ways you want. 21 [color=lightblue][size=4][b]❄[/b][/size][/color] The map should be loosely *winter* themed. You can interpret this theme as much as you like. Maybe it's covered with snow and ice crystals; or maybe it's a scorching desert, but when winter comes, life isn't instantly cooked by the heat and there's some water and grass around. Feel free to handwave this in any ways you want.
22 \n 22 \n
23 [color=lightblue][size=4][b]❄[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes. 23 [color=lightblue][size=4][b]❄[/b][/size][/color] Released maps will be [u]rated and ranked by players[/u]. Only the players who have played at least one game on *all* of the submitted maps will count. Ratings will be only accepted after the submission deadline, no early votes.
24 \n 24 \n
25 I have pondered about having a jury or rating criteria, but ah, screw that. Maybe next time. Go wild, impress the audience! 25 I have pondered about having a jury or rating criteria, but ah, screw that. Maybe next time. Go wild, impress the audience!
26 \n 26 \n
27 [size=5][b]The Prize[/b][/size] 27 [size=5][b]The Prize[/b][/size]
28 \n 28 \n
29 [color=lightblue][size=4][b]❄[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest. 29 [color=lightblue][size=4][b]❄[/b][/size][/color] Quite aside from an event for testing the maps, the map that wins the contest will be [u]featured in a ZK tournament[/u] following the conclusion of the map contest.
30 \n 30 \n
31 [color=lightblue][size=4][b]❄[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't. 31 [color=lightblue][size=4][b]❄[/b][/size][/color]Additionally, it's possible it will eventually be used for matchmaker - but that's a tougher thing to promise, so i won't.
32 \n 32 \n
33 [size=5][b]The Tech[/b][/size] 33 [size=5][b]The Tech[/b][/size]
34 If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then. 34 If you're not new to Spring/ZK mapmaking, feel free to use anything you want or have used until then.
35 \n 35 \n
36 If you're new, it's a good time to learn! You can use these materials to get yourself started: 36 If you're new, it's a good time to learn! You can use these materials to get yourself started:
37 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files. 37 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Forum/Thread/27497?page=1]How To Make A Crappy Map For ZK In One Hour[/url] - the video should guide you through most of the process, and you're free to use any of the assets in provided complementary files.
38 \n 38 \n
39 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.) 39 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/mediawiki/index.php?title=Map_Creation]Map Creation Manual[/url] on the wiki contains more in-depth and in-text documentation (i hate videos personally, so i'd start here myself. Because i hate videos.)
40 \n 40 \n
41 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge. 41 [color=lightblue][size=4][b]❄[/b][/size][/color] [url=https://springrts.com/wiki/Mapdev:Tutorial_Simple]Simple Map Tutorial[/url] for Spring in general (also linked in the above manual!) also contains useful and easy-to-follow instructions. As well as even more links to deepen your knowledge.
42 \n 42 \n
43 [color=lightblue][size=4][b]❄[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord. 43 [color=lightblue][size=4][b]❄[/b][/size][/color] You can ask for help on #zkmap in the lobby or on the same channel of the ZK discord.
44 \n 44 \n
45 [size=5][b]The People[/b][/size] 45 [size=5][b]The People[/b][/size]
46 This is the participants list. It will be updated as people register up, and include their submissions when available. 46 This is the participants list. It will be updated as people register up, and include their submissions when available.
47 [color=lightblue][size=4][b]❄[/b][/size][/color] @sprang 47 [color=lightblue][size=4][b]❄[/b][/size][/color] @sprang
48 [color=lightblue][size=4][b]❄[/b][/size][/color] @PaulBellow 48 [color=lightblue][size=4][b]❄[/b][/size][/color] @PaulBellow
49 [color=lightblue][size=4][b]❄[/b][/size][/color] @Manu12 (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Maps/Detail/57608]Shifting Sands v1.5 [/url][color=lightblue][size=4][b]❄[/b][/size][/color]) 49 [color=lightblue][size=4][b]❄[/b][/size][/color] @Manu12 (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Maps/Detail/57608]Shifting Sands v1.5 [/url][color=lightblue][size=4][b]❄[/b][/size][/color])
50 [color=lightblue][size=4][b]❄[/b][/size][/color] @Timo 50 [color=lightblue][size=4][b]❄[/b][/size][/color] @Timo
51 [color=lightblue][size=4][b]❄[/b][/size][/color] @merck25 51 [color=lightblue][size=4][b]❄[/b][/size][/color] @merck25
52 [color=lightblue][size=4][b]❄[/b][/size][/color] @Oflameo 52 [color=lightblue][size=4][b]❄[/b][/size][/color] @Oflameo
53 [color=lightblue][size=4][b]❄[/b][/size][/color] @marfis and @SoDEX (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=https://zero-k.info/Maps/Detail/57602]Snowy Mesa 0.43[/url] [color=lightblue][size=4][b]❄[/b][/size][/color]) 53 [color=lightblue][size=4][b]❄[/b][/size][/color] @marfis and @SoDEX (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=https://zero-k.info/Maps/Detail/57602]Snowy Mesa 0.43[/url] [color=lightblue][size=4][b]❄[/b][/size][/color])
54 [color=lightblue][size=4][b]❄[/b][/size][/color] @Aquanim (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Maps/Detail/57613]Rogues River vBETA3[/url] [color=lightblue][size=4][b]❄[/b][/size][/color]) 54 [color=lightblue][size=4][b]❄[/b][/size][/color] @Aquanim (submission: [color=lightblue][size=4][b]❄[/b][/size][/color] [url=http://zero-k.info/Maps/Detail/57613]Rogues River vBETA3[/url] [color=lightblue][size=4][b]❄[/b][/size][/color])
55 \n 55 \n
56 [size=5][b]The Votes[/b][/size] 56 [size=5][b]The Votes[/b][/size]
57 [color=lightblue][size=4][b]Shifting Sands[/b][/size][/color] : [color=lightblue][size=4][b]❄[/b][/size][/color] 57 [color=lightblue][size=4][b]Shifting Sands[/b][/size][/color] : [color=lightblue][size=4][b]❄[/b][/size][/color]
58 [color=lightblue][size=4][b]Snowy Mesa[/b][/size][/color] : [color=lightblue][size=4][b]❄❄[/b][/size][/color] 58 [color=lightblue][size=4][b]Snowy Mesa[/b][/size][/color] : [color=lightblue][size=4][b]❄❄[/b][/size][/color]
59 [color=lightblue][size=4][b]Rogues River[/b][/size][/color] : [color=lightblue][size=4][b]❄❄❄[/b][/size][/color] 59 [color=lightblue][size=4][b]Rogues River[/b][/size][/color] : [color=lightblue][size=4][b]❄❄❄❄[/b][/size][/color]