1 |
As i watched the replay recently, it seems to me that the "safe zones" aren`t what they`re supposed to be at the current state of the map.
|
1 |
As i watched the replay recently, it seems to me that the "safe zones" aren`t what they`re supposed to be at the current state of the map.
|
2 |
Terraforming them is possible, if expensive.
|
2 |
Terraforming them is possible, if expensive.
|
3 |
They are no higher ground than usual and starting there doesn`t offer any advantage besides having easier access to the mexes there.
|
3 |
They are no higher ground than usual and starting there doesn`t offer any advantage besides having easier access to the mexes there.
|
4 |
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|
4 |
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|
5 |
Maybe
raise
their
altitude
a
bit
to
make
wind
farms
viable
and
thus
give
the
raiding
player
some
value
to
raid
them
in
early
to
mid
game
state?
|
5 |
Maybe
raise
their
altitude
a
bit
to
make
wind
farms
viable
and
thus
give
the
raiding
player
some
value
to
raid
them
in
early
to
mid
game
state?
The
triple
mex
spot-clusters
in
the
starting
areas
could
make
the
safe
ground
more
viable,
too,
if
placed
inside
i
think.
|
6 |
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6 |
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