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Map Shifting Sands v1.0

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Date Editor Before After
12/8/2018 3:39:20 PMDErankChoGall before revert after revert
12/8/2018 2:48:30 PMDErankChoGall before revert after revert
Before After
1 As i watched the replay recently, it seems to me that the "safe zones" aren`t what they`re supposed to be at the current state of the map. 1 As i watched the replay recently, it seems to me that the "safe zones" aren`t what they`re supposed to be at the current state of the map.
2 Terraforming them is possible, if expensive. 2 Terraforming them is possible, if expensive.
3 They are no higher ground than usual and starting there doesn`t offer any advantage besides having easier access to the mexes there. 3 They are no higher ground than usual and starting there doesn`t offer any advantage besides having easier access to the mexes there.
4 \n 4 \n
5 Maybe raise their altitude a bit to make wind farms viable and thus give the raiding player some value to raid them in early to mid game state? 5 Maybe raise their altitude a bit to make wind farms viable and thus give the raiding player some value to raid them in early to mid game state? The triple mex spot-clusters in the starting areas could make the safe ground more viable, too, if placed inside i think.
6 \n 6 \n