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Idea for playstyle graph.

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Date Editor Before After
12/9/2018 1:12:11 AMPLrankZenfur before revert after revert
12/9/2018 12:58:20 AMPLrankZenfur before revert after revert
12/9/2018 12:56:27 AMPLrankZenfur before revert after revert
12/9/2018 12:53:51 AMPLrankZenfur before revert after revert
Before After
1 the radial graphs reminded me of the project of mine to make loading screens regarding units classes: 1 <* redacted *>
2 \n 2 \n
3 [img]https://serving. photos. photobox. com/51084974ed15d8bc19dd0330bc709e240c63f94ab275f56136dc71feb6f6860bfef60f2f. jpg[/img] 3 Moved to: http://zero-k. info/Forum/Thread/25231?postID=194869
4 \n
5 ^ some data visualised. just a prototype; Velocity is max speed, Agility takes into account dynamics such as acceleration and turn rate. Accuracy is arbitrary number accounting area of effect and weapon type (homing or not, hitscan etc.)